Trial 08: The Last Straw is the final level in Competition, the fourth chapter in Humanity. It introduces hostile Others that will attack your line of people. Luckily, you’re able to outrun them and make it to the exit goal with both of the level’s Goldies.
Here’s everything you need to know about how to solve Competition Trial 08: The Last Straw in Humanity while getting all Goldies.
More Humanity guides:
| Prologue 01: To Begin With… Puzzle Guide | Prologue 02: Goldy Retriever Puzzle Guide | Prologue 03: Baby Steps Puzzle Guide | Prologue 04: Switch Hitter Puzzle Guide | Prologue 05: Jump-Start Puzzle Guide | Prologue 06: Crowd Surfing Puzzle Guide | Awakening Trial 01: Crossroads Puzzle Guide | Awakening Trial 02: Loop the Loop Puzzle Guide | Awakening Trial 02-A: Three Towers Puzzle Guide | Awakening Trial 03: Goldy Fish Puzzle Guide | Awakening Trial 03-A: Water Fall Puzzle Guide | Awakening Trial 04: Air Flow Puzzle Guide | Awakening Trial 05: Bridge the Gap Puzzle Guide | Awakening Trial 06: Goldy Arches Puzzle Guide | Choice Trial 01: Starting Blocks Puzzle Guide | Choice Trial 02: Grid Lock Puzzle Guide | Choice Trial 02-A: Bridge & Tunnel Puzzle Guide | Choice Trial 02-B: The Wall Puzzle Guide | Choice Trial 03: Beltway Puzzle Guide | Choice Trial 04: Notch in the Belt Puzzle Guide | Choice Trial 04-A: Drop Box Puzzle Guide | Choice Trial 04-B: Ferry Tale Puzzle Guide | Choice Trial 05: Breeze Through Puzzle Guide | The Blue Core Puzzle Guide | Fate Trial 01: Split Decision Puzzle Guide | Fate Trial 02: Ups and Downs Puzzle Guide | Fate Trial 03: Hop, Skip, and Jump Puzzle Guide | Fate Trial 04: Belt One Out Puzzle Guide | Fate Trial 04-A: Gridlock [Redux] Puzzle Guide | Fate Trial 04-B: Switch Hitter [Redux] Puzzle Guide | Fate Trial 05: Mental Block Puzzle Guide | Fate Trial 05-A: Missing Link Puzzle Guide | Fate Trial 05-B: Reverse Course Puzzle Guide | Fate Trial 06: 10 Out of 10 Puzzle Guide | Fate Trial 07: Plus One Puzzle Guide | Competition Trial 01: The Other Side Puzzle Guide | Competition Trial 02: Blockade Puzzle Guide | Competition Trial 03: Clean Sweep Puzzle Guide | Competition Trial 03-A: Fan Service Puzzle Guide | Competition Trial 04: Cube-Vert Puzzle Guide | Competition Trial 04-A: Goldy Mine Puzzle Guide | Competition Trial 05: Winner Takes All Puzzle Guide | Competition Trial 05-A: Even Flow Puzzle Guide | Competition Trial 06: Boulder Dash Puzzle Guide | Competition Trial 07: Ball Room Blitz Puzzle Guide |
Humanity Trial 08: The Last Straw Puzzle Solution
When you first start the level, you’ll see a brief scene where the Others take up arms (swords that look suspiciously like lightsabers from Star Wars) and threaten your pack of humans. You’ll then be given control of the level. The Others will eventually march forward and try to kill your humans, however, they won’t start moving until after you’ve started moving your line, so you’ll want to pre-lay your commands before actually starting to move toward the end goal.
The first thing you’ll want to do is lay down a branch command that will split your line into two lines, one that walks between the hole in the ground where a pushable black structure will go and an arched structure and another line that will walk off the left side of the level. Instead of letting them fall off the side, however, place a turn command so that they walk toward the other side of the level away from where the group starts.
Follow the path of the line that broke off to the left and is walking toward the far side of the level. Once they get even with the final structure (one that’s missing its center until a people switch is pressed down) turn them so that they walk directly to the Goldy that’s standing on the other side of the area. Once they pick it up, turn the line so that it continues to walk to the far side of the level where the raised platform with the people switch is.
Follow the path the line will take once they pick up the Goldy and turn and then turn them to their left so that they climb up onto the platform at the end of the area and step on the people switch. Once they do, turn the line so that it walks onto the switch and then walks onto the pre-laid long jump command at the edge of the platform.
Return to the start of the path where you split the line into two halves. Follow the right line this time and lay two turns so that the line turns to push the first black structure into the hole in the center of the area. Once they do, turn them to the right and then lay another branch command so that one side walks through the hole in the center of the black structure, picking up the Goldy inside.
Turn the group that goes to the right so that they walk toward the next black structure and then have them push it into its corresponding hole. Turn the group again and split it again so that half of the group walks through the center of the structure and off the edge of the level on the left and the other group walks off the edge of the level to the right.
Return to the first pushable black structure and put a right turn in the area that the line that branches to the left will walk on as soon as they exit the center of it with the Goldy. This will have them walk to the structure at the far end of the level and climb up it. Run there and place a right turn next to the people switch so that they turn onto the switch and then turn using the command you laid earlier to step on the pre-laid long jump.
Once all of those commands are laid, return to your group of people standing near the hostile Others. Place a turn command so that they walk toward the first branch command and let them run their course. Following those commands, they’ll outrun the Others and make it across the center bridge to the exit goal. With all that done, the Competition chapter of Humanity will be complete.