Trial 05: Winner Takes All in Competition, the fourth chapter in Humanity, has players race against a line of Others to make it to the end goal. Beating them in a race is pretty difficult since they move at the same speed as your line of people, however, beating them is certainly possible if you know where to cut all the corners.
Here’s everything you need to know about how to solve Competition Trial 05: Winner Takes All in Humanity while getting all Goldies.
More Humanity guides:
| Prologue 01: To Begin With… Puzzle Guide | Prologue 02: Goldy Retriever Puzzle Guide | Prologue 03: Baby Steps Puzzle Guide | Prologue 04: Switch Hitter Puzzle Guide | Prologue 05: Jump-Start Puzzle Guide | Prologue 06: Crowd Surfing Puzzle Guide | Awakening Trial 01: Crossroads Puzzle Guide | Awakening Trial 02: Loop the Loop Puzzle Guide | Awakening Trial 02-A: Three Towers Puzzle Guide | Awakening Trial 03: Goldy Fish Puzzle Guide | Awakening Trial 03-A: Water Fall Puzzle Guide | Awakening Trial 04: Air Flow Puzzle Guide | Awakening Trial 05: Bridge the Gap Puzzle Guide | Awakening Trial 06: Goldy Arches Puzzle Guide | Choice Trial 01: Starting Blocks Puzzle Guide | Choice Trial 02: Grid Lock Puzzle Guide | Choice Trial 02-A: Bridge & Tunnel Puzzle Guide | Choice Trial 02-B: The Wall Puzzle Guide | Choice Trial 03: Beltway Puzzle Guide | Choice Trial 04: Notch in the Belt Puzzle Guide | Choice Trial 04-A: Drop Box Puzzle Guide | Choice Trial 04-B: Ferry Tale Puzzle Guide | Choice Trial 05: Breeze Through Puzzle Guide | The Blue Core Puzzle Guide | Fate Trial 01: Split Decision Puzzle Guide | Fate Trial 02: Ups and Downs Puzzle Guide | Fate Trial 03: Hop, Skip, and Jump Puzzle Guide | Fate Trial 04: Belt One Out Puzzle Guide | Fate Trial 04-A: Gridlock [Redux] Puzzle Guide | Fate Trial 04-B: Switch Hitter [Redux] Puzzle Guide | Fate Trial 05: Mental Block Puzzle Guide | Fate Trial 05-A: Missing Link Puzzle Guide | Fate Trial 05-B: Reverse Course Puzzle Guide | Fate Trial 06: 10 Out of 10 Puzzle Guide | Fate Trial 07: Plus One Puzzle Guide | Competition Trial 01: The Other Side Puzzle Guide | Competition Trial 02: Blockade Puzzle Guide | Competition Trial 03: Clean Sweep Puzzle Guide | Competition Trial 03-A: Fan Service Puzzle Guide | Competition Trial 04: Cube-Vert Puzzle Guide | Competition Trial 04-A: Goldy Mine Puzzle Guide |
Humanity Trial 05: Winner Takes All Puzzle Solution
For Trial 05: Winner Takes All in Humanity, you’ll be racing against a large group of the Others that, if they make it to the end of their track before you, will prevent you from being able to complete the level. One of the tricky things about it, however, is that you won’t be able to pre-lay your commands since your progression through the level is often gated off by having to wait for your line to catch up. As a result, it’s very difficult, if not impossible, to complete the level with both Goldies in one run. In order to do that then, I’d recommend using the “Restart Level – Keep Commands” ability from the pause menu. If you use that between each step listed below, you’ll be able to finish the race with both Goldies, completing the level.
When you first start the level, you’ll be told that the Others are going to race you. Since your line moves at the same speed as the Others, however, it’ll be a little tricky to outrun them. In order to do that, you’ll need to cut some corners to get the edge on them.
As your group approaches the climbable wall in front of them, place a High Jump command two tiles away from where the group will hit the wall. This will have them jump up most of the wall which is far quicker than climbing the old fashion way which is what the Others will be doing.
Follow your line up the wall and place another High Jump command as soon as they make it to the top. Once they get to the other tall tower, place a branch command splitting the group to both sides and then turn both groups so that they’re walking toward the water cube in the area below them. Place High Jump commands on both sides so that the people jump over the gap and into the water.
On the other side of the water, lay a high jump command for the line on the left side so that they jump on top of the structure they’re facing. Turn the line on the right so that they walk through the hole in the center of the structure.
On top of the structure, turn the right line to the left so that they walk to the Goldy in the center of the area. Place a jump command on the tile with the Goldy and then turn the group to the right once they’ve walked all the way to the edge of the structure on the side with the Others.
When the line gets next to the second Goldy, turn them to their right to pick it up, place a jump tile on the second Goldy, and one on the pillar that’s standing between the two sections of the level. On the other side, place a right turn command on the stone tile in the center of the grass tiles so that the right line joins the left one once more.
Place a jump command at the end of the path to have the line make it to the floating cube and then they’ll automatically jump to the final platform, pushing the people switch, getting to the end goal, and completing this level in Humanity.