Trial 05-A: Missing Link in Fate, the third chapter of Humanity, has players split the line of people into two different lines twice in order to complete the puzzle. Because it requires players to think about multiple lines at once, it can get a little confusing. Luckily, the puzzle can actually be solved in a few simple steps.
Here’s everything you need to know about how to solve Fate Trial 05-A: Missing Link in Humanity while getting all Goldies.
More Humanity guides:
| Prologue 01: To Begin With… Puzzle Guide | Prologue 02: Goldy Retriever Puzzle Guide | Prologue 03: Baby Steps Puzzle Guide | Prologue 04: Switch Hitter Puzzle Guide | Prologue 05: Jump-Start Puzzle Guide | Prologue 06: Crowd Surfing Puzzle Guide | Awakening Trial 01: Crossroads Puzzle Guide | Awakening Trial 02: Loop the Loop Puzzle Guide | Awakening Trial 02-A: Three Towers Puzzle Guide | Awakening Trial 03: Goldy Fish Puzzle Guide | Awakening Trial 03-A: Water Fall Puzzle Guide | Awakening Trial 04: Air Flow Puzzle Guide | Awakening Trial 05: Bridge the Gap Puzzle Guide | Awakening Trial 06: Goldy Arches Puzzle Guide | Choice Trial 01: Starting Blocks Puzzle Guide | Choice Trial 02: Grid Lock Puzzle Guide | Choice Trial 02-A: Bridge & Tunnel Puzzle Guide | Choice Trial 02-B: The Wall Puzzle Guide | Choice Trial 03: Beltway Puzzle Guide | Choice Trial 04: Notch in the Belt Puzzle Guide | Choice Trial 04-A: Drop Box Puzzle Guide | Choice Trial 04-B: Ferry Tale Puzzle Guide | Choice Trial 05: Breeze Through Puzzle Guide | The Blue Core Puzzle Guide | Fate Trial 01: Split Decision Puzzle Guide | Fate Trial 02: Ups and Downs Puzzle Guide | Fate Trial 03: Hop, Skip, and Jump Puzzle Guide | Fate Trial 04: Belt One Out Puzzle Guide | Fate Trial 04-A: Gridlock [Redux] Puzzle Guide | Fate Trial 04-B: Switch Hitter [Redux] Puzzle Guide | Fate Trial 05: Mental Block Puzzle Guide |
Trial 05-A: Missing Link Puzzle Solution
With all levels in Humanity, if you want to collect all of the Goldies, you’ll need to be thinking a few steps ahead so that the Goldies don’t fall off the edge. Use the guide below to know exactly where to put the direction tiles down and then retry the level if you dropped a Goldy with the knowledge of how to do it in one try.
When you first gain control in the level, place a branch command right in front of the hole in the wall so that the line of people goes through the hole and also walks toward the edge of the platform. Before they can fall off, however, turn them to the right and then to the right again once they get level with the black, pushable block in the center of the wall.
On the other side of the wall, place a left turn right at the opening of the hole in the wall. This will have the second line made with the branch command push the black block as soon as it gets pushed out from the wall by the first line. Once the people have pushed the block three times, place a right turn, then a left turn, then another left turn to push the block into the space in the wall, then a right turn so that they don’t push it through the wall. Once you’ve set up the second line to push the block into place, put down a left turn on the ledge across from where the black blocks start to catch the first line and bring them back into the group.
Walk toward the exit goal and place a left turn in the space on the ground between the goal and the Goldy so that the line climbs up the wall and then place a branch command so that half of the people go into the goal and the other half grabs the Goldy and walk to the other exit goal.
Once all that’s done, press the power button and watch the people complete the level.