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Black Ops 7 Zombies: Ashes of the Damned Main Quest Easter Egg Guide

December 2, 2025 by Matt Villei

Fetch back your souls.

Table of Contents[Hide][Show]
  • How to Complete the Ashes of the Damned Main Quest Easter Egg in Black Ops 7 Zombies
  • Repair Ol-Tessie, Build the Pack-a-Punch Machine, and Acquire the Abomination Head Upgrade
  • Acquire the Necrofluid Gauntlet Wonder Weapon
  • Get the Ingredients for the Serum+−
    • Powder of the Forgotten
    • Widow’s Lantern
    • Mysterious Limb
    • Ravenger’s Eyes
    • Hoard Hunk Chunks
    • Human Bones
  • Create the Serum and Survive the Lab Lockdown
  • Open the Seal of Sorrows and Acquire the DG-2 Turret+−
    • Terrapin Key
    • Bruin Key
    • Nightbird Key
  • Complete the Wisp Trials+−
    • Zarya Cosmodrome
    • Exit 115
    • Vandorn Farm
    • Blackwater Lake
  • Prepare for the Boss Fight
  • Collect the Wisps to Enter the Boss Fight
  • Veytharion Boss Fight

Ashes of the Damned kicks off the year of Black Ops 7 Zombies as the Terminus crew meets some familiar faces as they find themselves banished into the Dark Aether. With up to 8 Dedicated Crew members and one of the largest maps to date, there is so much to explore as the characters attempt to regain their souls from an enigmatic figure known as the Warden. The Main Quest of the new map takes players to many different areas ripped from various times and dimensions. With the help of an otherworldly being, the crew will need to upgrade their new Wonder Vehicle, take down a corrupted Shadowsmith, and help Dempsey and Maya get back their souls. Allow me to break down this expansive quest so that anyone can complete it! This guide will show players how to complete the Ashes of the Damned Main Quest Easter Egg in Black Ops 7 Zombies.


How to Complete the Ashes of the Damned Main Quest Easter Egg in Black Ops 7 Zombies

Before starting your run at the Main Quest Easter Egg, it’s important that I lay out a few things you should make sure you equip in the pre-game lobby. You will want to make sure you have some good Augments equipped to your Perks and Field Upgrade to make the game and the final boss fight easier, especially since this final boss is one of the most unique encounters in the mode’s history.

Juggernog is a Perk you are going to get every game of Ashes of the Damned, not just when you’re running the Easter Egg. The Probiotic Major Augment for Juggernog is one of the most important ones for you to get an extra 50 HP. Speed Cola is necessary because when you face off with the boss, you will be given a small window of opportunity to do damage to the boss, so making sure you can reload quickly can save your run.

Outside of Juggernog, the two most important perks for this Easter Egg are Quick Revive and the brand-new perk, Wisp Tea. Quick Revive is great for making sure you heal quickly from damage, but the biggest benefit it provides comes in the form of the Equivalent Exchange Augment. This Augment will allow players to revive themselves by killing a Zombie when downed up to 3 times. When you revive yourself by using this Augment, you will also retain all of your perks. This means that you will be able to get downed a total of 3 times before losing perks, so you won’t find yourself at a steep disadvantage after getting downed by the boss. Any Minor Augment is fine here, but I suggest the Karmic Return Augment if you’re playing co-op since it heals you if you revive a teammate. Swift Recovery is also great since it will allow you to get a boost of movement speed after a revive. For Wisp Tea, you will want to equip the Mask of Salvation Major Augment. This will allow the Wisp to revive you up to 3 times if you’re downed when the perk is active. This means, along with Quick Revive and Revive Kit, you will be able to get downed and revived up to 7 times during the boss fight. For Minor Augments, consider Extension and Haste to increase the time the Wisp is active and decrease the cooldown until the Wisp respawns, respectively

The rest of the perks are very much optional since you will rely mostly on Tessie to beat the boss, but they can be useful if used right. Double Tap Root Beer Perk is also a great choice to double your rate of fire. While I am going to suggest weapons later on that negate this Augment, the Double Impact or Double Standard Major Augments are great choices if you decide to use a bullet weapon during the final boss fight. The former will deal more damage on double hits that target the same enemy, while the latter will give all non-critical hits double damage when using a bullet weapon. The Double Time Minor Augment will further increase your rate of fire, also making it a great choice. Deadshot Daiquiri is also a great choice to get extra damage on those critical attacks.

Speed Cola’s Supercharged Major Augment is great here since it will charge your Field Upgrade faster. For the Minor Augment, I suggest Quick Swap to increase weapon change speed since you will be changing between the Wonder Weapon and your bullet weapon of choice. While you will spend most of your time in Ol’ Tessie, Stamin-Up can be useful if you find yourself separated from your truck during the quest or the boss fight, though it isn’t required. If you do end up using this perk to improve your sprint speed, the Dasher Major Augment will give you a longer Tactical Sprint Duration and the Hot Foot Minor Augment will give a speed boost for a short time after killing a Zombie with Equipment, which can quickly get you out of a jam.

When it comes to your Field Upgrade, there are actually two that you will want to use during your Easter Egg attempt. Toxic Growth should be equipped during the quest since you can use it to upgrade the rewards from the Plant Easter Egg. This will allow you to get free Pack-a-Punch and Rarity levels, meaning you will get much stronger way quicker than if you didn’t use this Field Upgrade. Your Augments don’t really matter, but the Extra Charge Minor Augment will allow you to use this ability more often and get more rewards. After completing the quest, you will want to go into the pause menu and equip Aether Shroud so you can use the ability to turn invisible during the boss fight and escape some of its deadlier attacks as well as the Zombies that assist it. The Extra Charge Minor Augments are great here. I suggest the Burst Dash Major Augment to get through the horde if you find yourself in trouble or need to get close to the boss. If you’re playing with a team, the Group Shroud Major Augment is also great.

If you also want to use Gobblegums, here are a few suggestions. Arsenal Accelerator and Power Keg are great to keep your Field Upgrade charged, with the former increasing your ability’s charge rate for 5 minutes and the latter giving you an instant full charge of your Field Upgrade. Shields Up will give you a fresh set of armor and make it strong for a short time to make it harder for the enemies to down you. The Aftertaste Gobblegum will allow you to retain all of your perks after using a Revive Kit, making this extremely useful after you run out of Equivalent Exchanges. Idle Eyes is also great because it will cause all Zombies to just stand still for 30 seconds, giving you an opening to just focus on the boss. If you’re playing co-op, Phoenix Up and Near Death Experience are great for making sure your team stays alive.


Repair Ol-Tessie, Build the Pack-a-Punch Machine, and Acquire the Abomination Head Upgrade

To start the Main Quest on Ashes of the Damned, you will first need to get some upgrades for the truck, Ol’ Tessie. These upgrades include the Pack-a-Punch machine. To do this, take her to the Ashwood area at the center of the map, and build the machine into her. You will first need to find T.E.D.D.’s Head at Janus Tower Plaza. Go into the Server Room in the southeast corner of the area and look for a panel on the ground with the Project Janus logo. Melee the panel to reveal T.E.D.D.’s Head. Pick it up and take it to Ol’ Tessie parked outside. Interact with Tessie to build T.E.D.D. into the car. You will now be able to drive the car.

You will now need to drive through either of the wooden doors at the east and west ends of the Janus Tower Plaza. These will lead into the Fog and toward two separate Points of Interest: Vandorn Farm or Blackwater Lake. At both locations is a generator that you will need to restore power to. You only need to power one of the generators to open the path to Ashwood, so you can pick either one.

By going through the western gate, you will pass through the Monolith Forest and reach Blackwater Lake. Go to the south side of the cabin in the middle of the area to find a generator covered in spores. You will need to destroy all of the spores before you can power the generator. Shoot the spores to destroy them. You will have 45 seconds to destroy all the spores. When all of them are gone, a large clump of spores will spawn on top of the generator. Destroy this final spore to cleanse it.

Now, go into the Cabin and up onto the second floor. Go to the window that looks down toward the generator. To the left of the window is a switch that you can interact with to return power to the area and open the path forward to Ashwood.

By going through the eastern gate, you will pass through the Collapsed Tower and reach Vandorn Farm. You will find the generator for the farm next to a silo at the north end of the area. You will need to destroy all of the spores before you can power the generator. Shoot the spores to destroy them. You will have 45 seconds to destroy all the spores. When all of them are gone, a large clump of spores will spawn on top of the generator. Destroy this final spore to cleanse it.

Go into the Barn at the south end of the farm and go up to the second floor. You will find the classic power switch along the northern wall. Interact with it to return power to the area and open the path forward to Ashwood.

Now, make your way to Ashwood. Use either of the ziplines on the east or west side of the area to enter the remnants of a western town. Open a few doors until you reach the wooden bridge at the center of the area. This is where you will find the town’s generator. You will need to destroy all of the spores before you can power the generator. Shoot the spores to destroy them. You will have 45 seconds to destroy all the spores. When all of them are gone, a large clump of spores will spawn on top of the generator. Destroy this final spore to cleanse it.

Once all the spores are gone, go up the stairs to the east of the generator to find the power switch. Interact with to return power to Ashwood.

Drop back down to the area below the bridge and drive Tessie into the now-opened Garage. Once she is parted inside, go to the buildable table and interact with it.

When the building process is done, the Pack-a-Punch machine will be added to the back of Tessie. In addition to this machine upgrading your weapons, you will also unlock the Boost function when driving Tessie, allowing you to travel across the Dark Aether much faster and also shake off some of the Ravenger enemies when they grab onto your car.

After returning power to Ashwood and building the Pack-a-Punch machine on the back of Ol’ Tessie, you will now need to find the Abomination Carcass to add the Abomination Heads upgrade to your truck. Head to Exit 115 in the southwest corner of the map. Buy your way into Reba’s Diner. Hang out inside the diner for a while until a Zombie called the Cook spawns. Kill him and he will drop the Freezer Key.

Go to the northeast corner of the diner and use the key on the right freezer to open it and reveal the Abomination Carcass. Pick up the Carcass to add it to your inventory.

With the Carcass acquired, go back to Ashwood and put Tessie in the same garage where you found the Pack-a-Punch machine. Once she is parted inside, go to the buildable table and interact with it.

When the building process is done, the Abinmation Heads will be attached to the front of the truck. These heads will eat any Zombies that get close to them and will have a rechargeable beam attack that you can shoot while driving Tessie.


Acquire the Necrofluid Gauntlet Wonder Weapon

The Necrofluid Gauntlet is this map’s unique Wonder Weapon and can be obtained by pure chance by relying on the Mystery Box, but there is a way to get a guaranteed Wonder Weapon.  You will need to open the strange occult cube beneath the Farmhouse at Vandorn Farm. To do this, you will need to charge the cube with an Aether Barrel, which can only be obtained with the help of our old friend, Klaus.

To unlock Klaus, you will need to free him from the cell in the Sheriff’s Office. To get Klaus out of his prison, you will first need to progress through the game until you reach at least Round 8, which is when it’s possible to get an Uber Klaus Elite Enemy to spawn. You will need to defeat this enemy to start the quest of freeing the much smaller but friendlier Klaus. Before starting this fight, you will want to make sure you have some good weapons. I suggest having a weapon that is at least at the blue Rare rarity and Pack-a-Punch Level 1. This will give you a fighting chance, and if you can get above this level, the fight will be made even easier.

When you’re ready for the fight and are at Round 8 or beyond, go to Janus Tower Plaza. Go to the western part of the area and look up at the cliff made of destroyed road with a Project Janus crate on it. When you get close to it, Uber Klaus will burst out from the container. Target the shield generators on the mini-boss’s shoulders and then break its armor by targeting its arms and head. When you do enough damage to the large body, a Klaus core will eject. Take out this smaller robot to fully defeat the Uber Klaus. The enemy will drop a Stabilizer Chip that you will need to use to free Klaus.

The Sheriff’s Office is found in the northeast corner of Ashwood, to the left of the Vulture Aid Perk Machine. Once inside, you will find the cell with Klaus inside. Next to the cell door is a chip reader. Interact with it to insert the Stabilizer Chip. The system will start to activate, but will then say “Update Requires Restart.”

You will need to throw 2 Stun Grenades at Klaus to reboot his systems. You will know that you have successfully activated the robot if you see a stun icon above its head.

Klaus will stand up from the chair and fly out of the cell, landing in the map’s play area. You will be able to direct Klaus on where to go by using your Tactical button. He uses a Pack-a-Punched Assault Rifle and does a lot of damage, being able to sometimes throw LT53 Kazimir grenades. He will be active for a few minutes before returning to his cell. You can summon him again by spending 2,000 Essence at any of the Klaus consoles found in each area of the map.

Now that you have Klaus, head over to Zarya Cosmodrome in the southeast corner of the map. Go down the stairs to the left of the Wisp Tea Perk Machine and open the shutter doors to enter the Support Systems. Immediately to your right is a control panel next to a glass container holding an Aether Barrel. Direct Klaus to stand in front of the panel, and he will stomp the ground, returning power to the machine.

Interact with the panel, and a red scanner will be activated, creating a red circle on the ground. You will need to stand in the circle for about 20 seconds to fill a meter. You will have 60 seconds to fill the meter. If you leave the circle or a Zombie enters the circle, the meter will stop filling. If you get too far away from the circle or time runs out, the scanner will turn off, and you will need to wait until the next round to try again. When you fill the meter by standing in the scanner, the glass container will open and you will be able to pick up the Aether Barrel.

You will need to take the Aether Barrel to the 3 generators around the map at Ashwood, Blackwater Lake, and Vandorn Farm. While carrying the barrel, you won’t be able to sprint or use the jump pads, so make sure you have Tessie nearby to take you to each location. You can technically go to the generators in any order, but the best order is Ashwood, Blackwater Lake, and then Vandorn Farm, since you will need to take the Barrel to a location on the Farm when it is fully charged.

Go to Ashwood and interact with the generator to insert the Aether Barrel. You will need to wait around 15 seconds for the canister to charge. Once it does, pick up the Barrel and progress to Blackwater Lake. You will have 105 seconds to reach the next generator. Repeat the process at the Lake generator. When this one is charged, take the canister to Vandorn Farm within 100 seconds. Insert the Barrel into the generator and wait for it to get fully charged.

Now that the Barrel is fully charged, you have 100 seconds to take the Aether Barrel down into the Cellar below the Farmhouse. You will find a strange cube in this basement. Approach it while carrying the fully charged Aether Barrel. The energy will transfer from the Barrel to the cube, causing it to glow with green circles on 3 of its faces and an eye on the fourth face. By interacting with the circles, you will be able to cycle through a series of symbols. You will need to figure out which symbols open the box.

Go to either of the Jump Pads that connect Janus Tower Plaza and Vandorn Farm. Use the Jump Pad and, while in the air, look at the roofs of the buildings on the farm. You will see 3 symbols. One is on the roof of the Barn, another is on the roof of the Farmhouse, and the third is on the silo next to the generator. Take note of these symbols and then return to the cube.

Enter the symbols into the cube and then interact with the eye. This will open the box and reveal the Necrofluid Gauntlet for you to pick up.

This isn’t the end of the quest, however. You will become trapped in a green circle around the cube as it spawns 6 green bubbles around the Cellar. You will need to shoot each bubble with the Necrofluid Gauntlet and then press the reload button to recall its spikes to pop each bubble. Once all the bubbles are popped, the lockdown will end, and you will now have the Wonder Weapon. To upgrade it, simply use the Pack-a-Punch machine.


Get the Ingredients for the Serum

You will now need to find 6 items that are necessary for creating a Serum found in Yuri’s Lab at the Zarya Cosmodrome. Many of these items can be found at any point in your game and in any order, but some of them require that you have either the Abomination Upgrade for Ol’ Tessie or the Necrofluid Gauntlet.


Powder of the Forgotten

To get the Powder of the Forgotten, you will need to first get the new Wisp Tea Perk. You can buy this from the machine at Zarya Cosmodrome or complete the TV Twins Easter Egg at Vardorn Farm to get a guaranteed Wisp Tea can for free. Either way, you will need to go into the x at Ashwood while the Wisp is active. Go into the Tailor Shop next to the Vulture Aid machine to find the Mirror of the Forgotten. The Wisp will fly into the mirror, emitting a strange energy, revealing an image of an octahedron. Shoot the mirror with the Necrofluid Gauntlet to break the glass. The Powder of the Forgotten will then fall onto the ground in front of the mirror.


Widow’s Lantern

Go into the kitchen of the Cabin at Blackwater Lake. Look under the sink to find the Jar of Spores. Interact with it to pick it up.

Go to Vandorn Farm and interact with a horse corpse outside of the fence to place the spores into the body. Come back after 3 rounds, and the spore will grow into the Widow’s Lantern.


Mysterious Limb

You will need to kill a Zursa bear enemy with the beam attack from the Abomination Head upgrade to Ol’ Tessie. You can damage the bear with your usual weapons, but the final blow must come from the beam attack. The first Zursa will always spawn on Round 16, but you can complete the Skulls Easter Egg with the Necrofluid Gauntlet to get the bear to spawn earlier. When the bear explodes, the Mysterious Limb will appear among its remains.


Ravenger’s Eyes

Kill a Ravenger with the Saw Trap found at either Vandorn Farm or Rabbit Alley in Ashwood. The first Ravenger killed by the trap will drop the Ravenger’s Eyes.


Hoard Hunk Chunks

In the Fog areas between the Points of interest, you can find strange purple rocks that you can shoot with the beam attack from the Abomination Heads on Ol’ Tessie. By doing this, you will break the rock, and it will drop some useful rewards. The first rock you destroy will also drop the Hoard Hunk Chunks.


Human Bones

Go to the Barn at Vandorn Farm and look at the hanging bodies. There is a body above the Ryden 45K Wallbuy that has blood dripping from its right foot. Throw a Combat Axe at the bleeding foot to cut it off and have it drop to the ground. Throw a Molotov at the foot to melt away the flesh. Interact with what remains to pick up the Human Bones.


Create the Serum and Survive the Lab Lockdown

Now that you have all the ingredients, go to Yuri’s Lab, the small room at the northeast corner of the Zarya Cosmodrome. You will find the Serum ingredients on the table in the lab with a large beaker. Interact with the Powder of the Forgotten and 3 words written in a pigpen cipher will appear on the wall behind the beaker. You will need to decrypt these words to figure out which items you need to interact with.

IMPORTANT TIP: If you interact with the Powder of the Forgotten once you acquire it and get the cipher, you will know which ingredients you need to complete the Serum on your current run. This means you won’t need to get all of the ingredients, and you need to focus on the ones needed for your current game.

Here are all of the possible ciphers that can appear:

  • = FUNGI: Widow’s Lantern
  • = LIMBS: Mysterious Limb
  • = OCUI: Ravenger’s Eyes
  • = CONCH: Hoard Hunk Chunks
  • = TALUS: Human Bones

Interact with the items in descending order of the ciphers, and you will then be prompted to interact with the beaker. You will offer your blood to complete the Serum, and you will begin a lockdown where you’re stuck in the lab. You will need to kill Zombies to charge the Serum with their souls. Once you’ve killed enough Zombies, the room will fill with purple gas, your character will inhale it, and you will complete the lockdown.


Open the Seal of Sorrows and Acquire the DG-2 Turret

After inhaling the purple gas, you will be able to see wisps fling around 4 of the Points of Interest: Zarya Cosmodrome, Exit 115, Vandorn Farm, and Blackwater Lake. To complete the trials involving all of these wisps, you will first need to get the DG-2 Turret upgrade for Ol’ Tessie. Go to Rabbit Alley in Ashwood to find the same octahedron that was seen in the mirror you broke to get the Powder of the Forgotten. This is the Seal of Sorrows.

To open it, you will need to find 3 keys to remove the chains wrapped around the strange artifact. These keys are found in the Fog, and each one will cause a negative effect to the player who is carrying it. Each key has 3 possible spawn locations, and you can collect these keys in any order. Each of them requires you to shoot the key with the Necrofluid Gauntlet and then recall the spikes with the reload button to pull the key back to you.


Terrapin Key

The Terrapin Key is a green key that can be found in the Grounded Ship between Vandorn Farm and Ashwood. Here are the 3 locations.

  • Go under the ship and look at the barrels at the east end of the vessel. You will see the glowing green key behind some barrels.
  • Up on the deck of the ship, look through the window at the south end of the vessel. You will see the key behind a shelf.
  • Look in the cargo container to the west of the ship to find the key behind the closed container door.

When you pick up this key, your movement speed will be greatly reduced, so make sure Tessie is nearby so you can quickly drive away from the Zombies in the Fog.


Bruin Key

The Bruin Key is an orange key that can be found in the Crashed Rocket area between Ashwood and Zarya Cosmodrome. Here are the 3 locations.

  • On the western cliffside close to the Ashwood entrance.
  • On the east side of the fallen tower near the Ashwood entrance.
  • On the roof of the Control Room, near a spinning radar to the east of the Zarya Cosmodrome entrance.

When you pick up this key, you will be forced to equip your melee weapon until you drop the key.


Nightbird Key

The Nightbird Key is a red key that can be found in the Orda Graveyard between Ashwood and Exit 115. Here are the 3 locations.

  • In the mouth of a T-Rex skull on the west side of the road near the Ashwood entrance.
  • Climb up a rock near the center of the graveyard and look at the top of a cliff to your southeast to see another T-Rex skull. This key is also in the skull’s mouth.
  • Go to the end of the road leading away from the Exit 115 entrance. Look to the right of the Project Janus vehicles to find this key against the icy cliffside.

When you pick up this key, your health will be greatly reduced, so make sure Tessie is nearby so you can quickly drive away from the Zombies in the Fog.

Once all of the keys have been brought to the Seal of Sorrows, a cutscene will play where the crew is contacted by an aetherial being known as The Entity. After the cutscene, you will be able to pick up the DG-2 Turret in the same place as the Seal of Sorrows.

After picking up the DG-2 Turret, go down to the same garage in Ashwood. Go to the buildable table and interact with it. When the building process is done, the DG-2 Turret will be added to the top of Tessie. A player can now control the turret and shoot it as a mounted weapon, firing electric bolts like the Wunderwaffe. If you’re playing solo, the turret will sometimes just fire on its own while you drive, meaning it will remain useful even when no one is controlling it.


Complete the Wisp Trials

With the DG-2 Turret equipped, you can now start to complete the Wisps Trials around the map. Three of these Trails can be done in any order, but you must complete all of the other trials before you can start the one at Blackwater Lake. To start each trial, you will need to shoot specific items at each Point of Interest with an Aetherium-charged shot from the Necrofluid Gauntlet. To get a charged shot, shoot the floating clock tower in the middle of Ashwood with the DG-2 Turret. This will cause the bell in the tower to start ringing and all of the faces on the clock to stop moving. Shoot any of the faces with the Necrofluid Gauntlet and then recall the spike to turn yourself purple, charging you with Aetherium energy. Now, don’t shoot your Wonder Weapon, or you will lose your charge. You will be able to take a charge from each face of the clock tower once per round. This means you will be able to get 4 charges per round. Each time the round changes, you will need to shoot the tower with the DG-2 Turret again to stop the clocks.


Zarya Cosmodrome

At Zarya Cosmodrome, you will need to shoot both of the spinning radars that are found along the west side of the Point of Interest to stop them from spinning so fast. Once both radars are shot with a charged spike from your Necrofluid Gauntlet, the trial will begin.

Go into the Control Room behind the Wisp Tea machine to find 6 computer monitors along the eastern wall, all now active and displaying a series of changing numbers. Near the northern entrance of the room is a pair of monitors, displaying a pair of changing pigpen cipher symbols. By watching these changing symbols, you will notice that they are spelling out a 6-letter word, 2 letters at a time. Depending on which word is being spelled, you will figure out the number sequence that you need to enter into the computer. You need to shoot the red button in the bottom right corner of each of the number monitors to stop on the number that is being displayed. Stop each monitor to create the sequence that corresponds with the word shown by the pigpen cipher to complete this trial.

Here are all the possible codes for this trial:

  • = LAUNCH: 11 – 00 – 20 – 13 – 02 – 07
  • = WEAPON: 22 – 04 – 00 – 15 – 14 – 13
  • = ENGINE: 04 – 13 – 06 – 08 – 13 – 04
  • = ROCKET: 17 – 14 – 02 – 10 – 04 – 19

Once you enter the sequence correctly, the screen will flash white and the rocket at the Cosmodrome will launch, completing this trial.


Exit 115

You can only complete the Exit 115 Trial when the diner, gas pumps, and McDougal’s Service Station are being struck by multi-color lightning. This will occur every other round, but you can force the lightning to appear by completing the Summon Lightning Easter Egg.

Once lightning is at Exit 115, go onto the roof of the McDougal’s Service Station and shoot the clock with an Aetherium-charged spike from the Necrofluid Gauntlet. This will stop time for 1 minute as each lightning bolt is now frozen on the roof of each location around the area. You will need to revive 3 specific Zombies and lead them to their corresponding lightning bolt.

Go into Reba’s Diner and melee the cash register behind the counter. This will release a blue soul that will go into Reba, the nearby cashier’s corpse. Lead the Zombies to the roof of the diner and into the blue lightning.

Go to the west side of the diner and drive Ol’ Tessie into the back of the semi-truck to open up the cargo container. A red soul will fly into the corpse of Hank, the trucker whose corpse is leaning against the diner’s exterior. Lead him up onto the top of the gas pumps and into the red lightning.

Summon Klaus and direct him to the raised car in the McDougal’s Service Station. He will stomp and open the trunk. An orange soul will come out of the trunk and go into Earl, the dead mechanic leaning against the car. Bring him to the orange lighting on the roof of the McDougal’s Service Station.

You don’t need to lead all of the Zombies into the lightning in a single attempt, so if you fail to get all of the Zombies to their locations in a single go, you will just need to complete the remaining Zombies on your next attempt. Once all the Zombies reach the correct lightning bolt, you will get dialogue from The Entity and you will complete this Trial.


Vandorn Farm

Go into the Farmhouse and look at the clock behind the skeleton at the head of the table. Look at where the hour hand is. Then, look at the floor around the dinner table. There are carvings on the ground that mirror the clock, with the “XII” being behind the head of the table. Stand on the carving matching the time on the clock and look at the skeleton sitting at the head of the table. His head will slowly turn toward you. When the head fully faces you, its eyes will glow red. Shoot the skeleton in the head with an Aetherium-charged shot of your Necrofluid Gauntlet to start this trial. Four items will spawn around the farm that you will need to interact with to pick up.

Go upstairs to the bedroom on the Farmhouse’s second floor and look on the bunkbed to find the Tasty-Face item.

Go up to the second floor of the Barn and to the southeast corner opposite the Death Perception machine to find Junior’s Fun-Face.

Go into the Cellar and look to the south of the Necrofluid Gauntlet cube to find a bathtub. You will find Ma’s Chalice on a piece of wood next to the tub.

Go into the shed with the Mystery Box spawn and look under the workbench opposite the Armor Wallbuy to find Pa’s Pigsticker.

Once you have all the items, you will need to place them in circles around the farm.

  • Put the Tasty-Face near the gate of the farm.
  • Put Junior’s Fun-Face at the base of the steps leading out of the front door of the Farmhouse.
  • Put Ma’s Chalice near the hay between the Farmhouse and Mystery Box shed.
  • Put Pa’s Pigsticker to the east of the Saw Blade Trap.

Once all of the items are in the correct spots, interact with them to start a lockdown. You will need to defend all of the items for 75 seconds. The more people you’re playing with, the easier this is. If you’re solo, I suggest using LT53 Kazimirs, Monkey Bombs, Decoy Grenades, and the Saw Blade Trap to help. If you fail to defend the items, you will need to interact with the one that broke and repair it by killing Zombies near it before you can try again. If you succeed, the screen will flash white and the Trail will be complete.


Blackwater Lake

After completing all of the other Trails, go to Blackwater Lake and head to the dock at the west end of the area near the Mystery Box spawn. You will find a wisp on the dock that only appears once all the other Trails are done. Interact with it to start this final Trial.

Go into the Cabin’s theater room and shoot the projector with an Aetherium-charged shot of your Necrofluid Gauntlet. The projector will then show 4 still images that you will need to remember.

The images shown by the projector will always be the same 4 frames, but the order they are shown will change every match of Ashes of the Damned. In the game used for this guide, the images appeared in this order: the front of the cabin, the boathouse to the north of the cabin, the back of the cabin, and the shed to the southwest of the cabin. Each of these images corresponds to a film canister found at each location. You will need to shoot each canister with the Wonder Weapon in the order shown by the projector to complete this Trial.

The film canister for the front of the cabin image can be found inside the cabin. Go up to the second floor and look to the left of the power switch. You will find the canister on a shelf.

For the boathouse, go into the structure and look on a wooden beam in the roof.

For the back of the cabin, go behind the building and look under the stairs next to an Ammo Crate.

For the shed, look in the back room behind the Crafting Table. This canister can be found on the shelf between the door and a Fumigator.

Once you’ve shot all of the canisters in the right order, go up into the bedroom on the second floor of the cabin and you will find a wisp at the foot of the bed. Walk up to it and it will disappear, opening a chest on a table at the foot of the bed. Summon Klaus and direct him to walk up to the chest. He will pick up the Hellion Horn whistle inside.

Klaus will go to the back of the cabin and stand next to the Ammo Crate. You now need to interact with him to start the final step of the Easter Egg and enter the boss fight.


Prepare for the Boss Fight

With Klaus ready to use the whistle, you can head into the final boss fight. Before entering the encounter, here are some suggestions for weapons that you will want to make sure you get. 

As I’ve said before, Tessie is going to be your main weapon against this boss, so your guns are too important. What is required to make sure you get the most out of my suggestions is that you bring in a highly upgraded pistol weapon. This can be any of the normal pistol guns as well as the Ray Gun or Ray Gun Mark II. These will be required since you will switch to a pistol when you’re downed. If you don’t have a pistol as one of your weapons, you will switch to a default, unupgraded pistol. This will make it impossible to kill a Zombie and use Equivalent Exchange. If you have an upgraded pistol or one of the Ray Guns as one of your weapons, you will equip that weapon when you’re downed, making it easy to get back up. If you use the normal Ray Gun, I also suggest getting PhD Flopper to negate its splash damage so you don’t accidentally down yourself. The Mark II is also really good for damaging the boss in its stagger state during Phases 2, 4, and 6.

Once you have one of these weapons ready to go, your second gun can be a few different options. The Necrofluid Gauntlet is a really good Wonder Weapon and can be used to get a Max Ammo and Max Armor that are normally out of reach and can only be acquired with this weapon. If you’re fine with forgoing those powerups, you can use a weapon like the DS20 Mirage to deal massive damage due to its quick fire rate, made even better if you use Double Tap. Also, make sure you bring either Monkey Bombs, LT53 Kazimirs, Decoy Grenades, or Smoke Grenades since you will sometimes find yourself out of Tessie and forced to take time to repair her, so you will want some equipment to keep the Zombies away from you while you fix your truck.

Make sure all of your guns are at least at Pack-a-Punch Level 2 and, if they aren’t Wonder Weapons, get them to Legendary Rarity. Make sure you get the Perks mentioned at the start of the guide and you are ready to go into the fight.


Collect the Wisps to Enter the Boss Fight

After interacting with Klaus, he will blow the Hellion Horn and call down 12 wisps that will land in 4 of the Fog areas: Monolith Forest, Collapsed Tower, Grounded Ship, and Lost Cabins. You will need to drive Ol’ Tessie into these wisps in order to enter the boss fight. Leave Blackwater Lake and get the 3 wisps in Monolith Forest. Go past Janus Towers Plaza and get the 3 wisps in the Collapsed Tower. Pass Vandorn Farm and get the 3 wisps in the Grounded Ship. Finally, turn through Ashwood and get the final 3 wisps in Lost Cabins. Once you hit the last wisp, you will be teleported into the strange pyramid above Blackwater Lake and into the boss arena. This is where you will be able to take on the Shadowsmith known as Veytharion.


Veytharion Boss Fight

This boss fight revolves around Ol’ Tessie. While you can damage Veytharion with your normal weapons, you will get the most out of the battle by using your Wonder Vehicle as a battering ram. Veytharion will float around the area, giving you a chance to drive Tessie into one of its many heads when it goes to the middle of the arena and gives you a clear path to use a slope as a ramp to launch yourself at the boss. You can either drive up the slope to hit the boss or use your Boost to get extra speed and some extra damage. You will also want to look out for an open head with a big red weak spot, which can deal even more damage if hit. A tip I suggest is to use your Boost offensively very sparingly. You will want to use your Boost to avoid attacks and keep Tessie functional. I suggest only using the Boost for an attack when you can target a critical spot or to interrupt certain attacks in later phases.

During Phase 1 of the fight, Veytharion has two attacks. Both of these attacks are variants of a missile barrage where he rains down fireballs onto you and your truck. One version of this attack sees only about 3 missiles being launched at a time. These missiles will usually be placed right in front of your path when you’re driving. So, I suggest constantly turning and changing your path to make it easier to avoid these missiles. The other version of the attack is a move I call “Missile Rain.” The boss will launch a full arsenal of fireballs at you, completely covering a portion of the map. I suggest driving toward the middle of the arena and getting to the opposite side of the room to avoid this attack. He will send out 3 waves of wide-reaching attack.

Just keep ramming the boss until it loses about 10% of its health. At this point, it will start Phase 2. During this phase, Veytharion will put up a shield, making it immune to damage, while it spins like a top. To do damage to the boss, you will need to hit the boss with Tessie, causing it to drop a wisp to the ground. Drive over the wisp to charge up Tessie. Then, ram Veytharion again to break his shield. A critical weak point will appear under the boss. You can either hop out of the Wonder Vehicle to shoot the boss with your weapons or switch to the DG-2 Turret to target the weak spot. After a few seconds, Veytharion will reactivate his shield, and you will need to repeat the process to make him susceptible to damage again.

When you complete Phase 2, a Max Armor and Max Ammo will spawn at the far ends of the arena. There are also a Max Ammo and a Max Armor in the corner of the map during the entire battle that can only be acquired by shooting a spike from the Necrofluid Gauntlet at the Power-Ups and recalling it to you.

Once you get Veytharion down to about 75% health, Phase 3 will begin. This is exactly the same as Phase 1, with one new attack. Veytharion can open a purple mouth where he will spit out a wave of Ravenger Zombies.

Besides this new move, he retains his two missile attacks, and you damage him the same way as before. Keep ramming him until you reach the next phase.

When you get the boss down to about 40%, he will start Phase 4, which is exactly the same as Phase 2. There are no changes, so just hit Veytharion, grab the wisp, ram him again, and target the weak point. After this phase, another Max Ammo and Max Armor will appear at the ends of the map.

Phase 5 begins when the boss reaches its last 25% of health. This phase is the same as Phase 3, but with one very dangerous new attack: The Purple Death Beam. This attack will charge for about 10 seconds before he unleashes a powerful beam that locks onto Tessie. You will need to hide behind a pillar to avoid damage if he is able to perform the attack. You can interrupt the startup of this attack by performing a boosted ram into the boss. This will cause him to start over his charge.

When you get the boss down to its final 10%, he will start Phase 6, which is exactly the same as Phases 2 and 4. Get the boss to be open to damage and just dump as much damage as possible into its weak point until you fully deplete its health bar.

Once Veytharion is defeated, the ending cutscene will play as the crew frees the Shadowsmith from the Warden’s influence, at which point he gives Maya and Dempsey their souls back. The crew is then teleported to a safe place before continuing the story in the next map, Astra Malorum. When the cutscene concludes. You can choose to leave the match immediately or continue to play. Returning to the game of Ashes of the Damned will reward you with Points, several Legendary Tier weapons, Legendary Aether Wrenches, Flawless Aetherium Crystals, and all the Perks in the game. Whichever option you pick, you will unlock the Dust to Dust Achievement and Trophy the first time you complete this Easter Egg and will also unlock the ability to equip Relics in Cursed mode.

Now you can complete the Ashes of the Damned Main Quest Easter Egg in Black Ops 7 Zombies. Stay tuned to Gameranx for more news, updates, and guides for Black Ops 7 as well as other great games in the future.

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