Trial 01: Split Decision is the first puzzle in Fate, the third chapter in Humanity. The level introduces a new mechanic and sets up the rest of the sequence as the rest of the levels in it will use the power button tile in some way or another.
Here’s everything you need to know about how to solve Fate Trial 01: Split Decision in Humanity while getting all Goldies.
More Humanity guides:
| Prologue 01: To Begin With… Puzzle Guide | Prologue 02: Goldy Retriever Puzzle Guide | Prologue 03: Baby Steps Puzzle Guide | Prologue 04: Switch Hitter Puzzle Guide | Prologue 05: Jump-Start Puzzle Guide | Prologue 06: Crowd Surfing Puzzle Guide | Awakening Trial 01: Crossroads Puzzle Guide | Awakening Trial 02: Loop the Loop Puzzle Guide | Awakening Trial 02-A: Three Towers Puzzle Guide | Awakening Trial 03: Goldy Fish Puzzle Guide | Awakening Trial 03-A: Water Fall Puzzle Guide | Awakening Trial 04: Air Flow Puzzle Guide | Awakening Trial 05: Bridge the Gap Puzzle Guide | Awakening Trial 06: Goldy Arches Puzzle Guide | Choice Trial 01: Starting Blocks Puzzle Guide | Choice Trial 02: Grid Lock Puzzle Guide | Choice Trial 02-A: Bridge & Tunnel Puzzle Guide | Choice Trial 02-B: The Wall Puzzle Guide | Choice Trial 03: Beltway Puzzle Guide | Choice Trial 04: Notch in the Belt Puzzle Guide | Choice Trial 04-A: Drop Box Puzzle Guide | Choice Trial 04-B: Ferry Tale Puzzle Guide | Choice Trial 05: Breeze Through Puzzle Guide | The Blue Core Puzzle Guide |
Trial 01: Split Decision Puzzle Solution
With all levels in Humanity, if you want to collect all of the Goldies, you’ll need to be thinking a few steps ahead so that the Goldies don’t fall off the edge. Use the guide below to know exactly where to put the direction tiles down and then retry the level if you dropped a Goldy with the knowledge of how to do it in one try.
When the level starts, you’ll be introduced to a new mechanic that will be a major part of this sequence in the game: a power activation point. How it works is simple: in levels with a power tile, the line of people won’t start moving until you activate the button, however, once activated, you won’t be able to lay down any more commands which means you’ll need to be thinking several steps ahead to make sure that the people pick up Goldies and make it to the end goal.
Once you’ve got all that, and have control, run to the opposite side of the level to the ramp and place a turn to the left and then the left again for the leftmost line of people so that they’ll walk around the edge of the level and to the exit goal.
Then, place a right turn next to the first left turn for the second line of people that will be coming up the ramp. Turn the group immediately to the right again so that they walk up the ramp in the center of the level and then walk down the ramp on the other side. Place another right turn so that the group will walk to the first Goldy and then turn them right again so that they walk to the exit goal.
Go to the opposite corner of the level and then repeat the process so that the leftmost line will turn twice to get to the exit goal and then the right line will turn four times to pick up the second Goldy and then make it to the goal.
With the commands laid, activate the power tile and let the people walk the path to pick up both Goldies and make it to the exit.