Matthew Stewart writes about the joy of losing yourself in Assassin’s Creed.
The Spike VGAs 2011 sucked. Here’s how badly it sucked.
Katie Williams writes an analysis of how Skyrim told a wrenching story before the game had even officially begun, and how the creation of characterâ€”usually not seen as anything more than a mechanic to allow superficial customizationâ€”had colored her perspective on the rest of her gaming experience.
Rowan Kaiser writes about RPG anxiety with Skyrim, and takes a look at where it comes from.