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New to Civilization 7 are Mementos that you can use during single player and multiplayer campaigns. They provide more bonuses on top of your existing leader and civilization bonuses, adding another layer of customization and opportunities to create some powerful combinations.
Mementos are perks that you can attach to your leader’s open Memento Slots during the game setup phase. A maximum of two Mementos can be applied to a leader, but you must unlock them first.
More Civilization 7 guides
Civilization 7: How to use Explorers to Find Artifacts | Civilization 7: All Crisis Events | Civilization 7: How to Spawn Treasure Fleets | Civilization 7: Should you Change the Location of Your Capital? | Civilization 7: How to get Golden Age Buildings | Civilization 7: What are Distant Lands and How to Reach Them | Civilization 7: How to Establish Trade Routes | Civilization 7: Papyrus Problems Narrative Event Answer | Civilization 7: Best Leaders for Beginners | Civilization 7: Biggest Changes From Civilization 6 | Civilization 7: All Difficulty Levels Explained Civilization 7: What is Influence and How to Use it Civilization 7: Best Religious Pantheons | Civilization 7: Best Ways to get Gold |
How to unlock Foundation Path Mementos in Civilization 7
Some Mementos are obtained by naturally playing the game and completing quests to go down a Foundation Path. The Foundation Path is how much you have levelled up while playing Civilization 7, with the level cap being 50. Here are all the Mementos you will unlock as you progress through the Foundation Path and the bonuses they will provide when selected.
Memento | Bonuses | How to Unlock |
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Inscribed Sling Bullet | +1 Military Attribute Point | Reach Level 2 on the Foundation Path |
Complaint to Ea-nasir | +1 Economic Attribute Point | Reach Level 2 on the Foundation Path |
Treaty of Kadesh | +1 Diplomatic Attribute Point | Reach Level 3 on the Foundation Path |
Groma | +1 Expansionist Attribute Point | Reach Level 3 on the Foundation Path |
Shakokidogu | +1 Cultural Attribute Point | Reach Level 4 on the Foundation Path |
Antikythera Mechanism | +1 Scientific Attribute Point | Reach Level 4 on the Foundation Path |
Sword of Brennus | +400 Gold for every Settlement returned in a Peace Deal | Reach Level 5 on the Foundation Path |
Lydian Lion | +200 Gold per Age at the start of an Age | Reach Level 6 on the Foundation Path |
Imago Mundi | +3 Sight instead of +1 for Scout’s Search & Lookout Abilities | Reach Level 7 on the Foundation Path |
Corpus Juris Civilis | Start with one extra Social Policy Slot | Reach Level 8 on the Foundation Path |
The Travels of Marco Polo | +50 Gold for every 100 tiles explored by your Units | Reach Level 9 on the Foundation Path |
Equestrian Figure | +50 percent Reduction in Commander Recovery Time | Reach Level 14 on the Foundation Path |
Pochteca Backpack | 5 Range for all Trade Routes | Reach Level 19 on the Foundation Path |
Colada & Tizona | +2 Combat Strength for Units adjacent to 2 or more enemy Units | Reach Level 24 on the Foundation Path |
Shisa Necklace | Gain 100 Influence when you become Suzerain of a City-State | Reach Level 29 on the Foundation Path |
Agincourt Arrowhead | +1 Movement for Ranged Units | Reach Level 34 on the Foundation Path |
Garuda Statue | +1 Population to your smallest Settlement every time you start a Celebration | Reach Level 39 on the Foundation Path |
The Art of War | +10 percent Commander XP+50 percent Commander XP when your Commander is within the Command Radius of a higher level Commander | Reach Level 44 on the Foundation Path |
Royal Game of Ur | 10 percent Science when outpaced in Tech by at least half of the other Leaders10 percent Culture when outpaced in Civics by at least half of the other Leaders | Reach Level 49 on the Foundation Path |
How to unlock leader Mementos in Civilization 7
Other Mementos are accessible once you’ve reached a certain level with all the leaders in the game. Although specific Mementos are unlocked via certain leaders, you can mix and match the Mementos and use them on any leader you please. Here are all the Mementos you can unlock as you level up the diverse roster of Civilization 7 leaders.
Takoba | +1 Combat Strength for all Units in Plains and Desert | Reach Level 2 with Amina |
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Kwalkwali | +1 Gold per Age for each Resource assigned to Cities | Reach Level 5 with Amina |
Rawani | +3 Combat Strength to a Unit’s next attack after they destroy an enemy Unit | Reach Level 9 with Amina |
Chakra | +1 Food in the Capital for every 5 excess Happiness | Reach Level 2 with Ashoka, World Renouncer |
Gold & Sapphire Flowers | Gain 100 Food in the Capital when you spend an Attribute Point on the Expansionist Attribute Tree | Reach Level 5 with Ashoka, World Renouncer |
Diamond Throne | During a Celebration, +1 Happiness per Quarter per Age | Reach Level 9 with Ashoka, World Renouncer |
Chanda-Mahasena | +5 Combat Strength against Fortified Districts for all Units during a Celebration | Reach Level 2 with Ashoka, World Conqueror |
Silk Uttariya | +2 Production per Age in Cities with positive Happiness | Reach Level 5 with Ashoka, World Conqueror |
Lion Capital | Commanders receive +50 percent XP during a Celebration | Reach Level 9 with Ashoka, World Conqueror |
Corona Civica | +1 Settlement Limit per Age but increases the cost of Convert to City by 50 percent | Reach Level 2 with Augustus |
Breastplate | +2 Food per Age in Towns | Reach Level 5 with Augustus |
Clipeus Virtutis | +1 Production in the Capital for every Town | Reach Level 9 with Augustus |
Bifocals | Gain 50 Influence after researching a Tech or Civic Mastery | Reach Level 2 with Benjamin Franklin |
Kite & Key | 10 percent Science towards researching Tech Masteries | Reach Level 5 with Benjamin Franklin |
Glass Armonica | 10 percent Science and Happiness for you and your ally when in an Alliance | Reach Level 9 with Benjamin Franklin |
Eagle Banner | Cities gain 5 percent bonus Science Efficiency per Great Work they contain (maxes out at 25 percent) | Reach Level 2 with Catherine the Great |
Potemkin’s Sword-Knot | +1 Movement for Commanders | Reach Level 5 with Catherine the Great |
Great Imperial Crown | Cities gain +5 percent Science per Great Work on display (maxes out at 25 percent) | Reach Level 9 with Catherine the Great |
Joyeuse | +2 Happiness per Age for every Cavalry Unit | Reach Level 2 with Charlemagne |
Globus Cruciger | +50 Influence when you spend an Attribute Point on the Diplomatic Attribute Tree | Reach Level 5 with Charlemagne |
Tencendur | +1 Movement for Cavalry Units | Reach Level 9 with Charlemagne |
Brush & Scroll | +5 percent Growth Rate in Cities for every Specialist in that City (maxes out at 25 percent) | Reach Level 2 with Confucius |
Altar Set | +1 Culture and Gold from Specialists | Reach Level 5 with Confucius |
The Analects | +1 Science per Specialist | Reach Level 9 with Confucius |
Walking Stick | +1 Science per Age on Military Buildings | Reach Level 2 with Friedrich, Oblique |
Order of the Black Eagle Badge | Gain 50 Production when you spend an Attribute Point on the Militaristic Attribute Tree | Reach Level 5 with Friedrich, Oblique |
Krone von Friedrich I | +2 Combat Strength for All Units when using Coordinated Attack or Focus Fire | Reach Level 9 with Friedrich, Oblique |
Flute | +1 Culture per Age on Military Buildings | Reach Level 2 with Friedrich, Baroque |
Voltaire’s Edits | Gain 50 Culture when you spend an Attribute Point on the Culture Attribute Tree | Reach Level 5 with Friedrich, Baroque |
Anti-Machiavel | +2 free War Support on all wars declared against you | Reach Level 9 with Friedrich, Baroque |
Lantern | A Migrant appears in the Capital whenever you complete an Espionage Action without being detected | Reach Level 2 with Harriet Tubman |
Satchel | If a Settler is defeated, it respawns in your Capital after 3 turns (Standard Speed) | Reach Level 5 with Harriet Tubman |
Sidearm | +3 Combat Strength to your Units below 50 percent health | Reach Level 9 with Harriet Tubman |
Royal Mace | +1 Gold per Age for each imported Resource | Reach Level 2 with Hatshepsut |
False Beard | +2 Culture on Wonders | Reach Level 5 with Hatshepsut |
Uraeus | +10 percent Culture if you have the most Wonders+10 percent Production towards constructing Wonders if you don’t | Reach Level 9 with Hatshepsut |
Golden Seal Stone | +1 Influence per Age on Science Buildings | Reach Level 2 with Himiko, Queen of Wa |
Dotaku | Gain 50 Science when you spend an Attribute Point on the Scientific Attribute Tree | Reach Level 5 with Himiko, Queen of Wa |
Yasakani no Magatama | +2 Science per Age for every Technology Mastery completed | Reach Level 9 with Himiko, Queen of Wa |
Yata no Kagami | +20 Culture per Age at the start of every Celebration | Reach Level 2 with Himiko, High Shaman |
Sakaki Branch | +25 percent Production towards constructing Happiness Buildings | Reach Level 5 with Himiko, High Shaman |
Kusanagi no Tsurugi | +3 Culture and -1 Science per Age on Happiness Buildings | Reach Level 9 with Himiko, High Shaman |
Traveller’s Sandals | Gain 10 of the corresponding yield whenever you spend an Attribute Point | Reach Level 2 with Ibn Battuta |
Merchant’s Saddle | +1 Movement and Sight for Scouts, Merchants, and Settlers | Reach Level 5 with Ibn Battuta |
The Rihla | +1 Culture, Gold, Happiness, and Science per turn per Age for each Attribute Tree in which you have points | Reach Level 9 with Ibn Battuta |
Queen’s Jewelry | +2 Gold on Natural Wonders | Reach Level 2 with Isabella |
Ballestilla | +1 Sight for Naval Units | Reach Level 5 with Isabella |
Padrón Real | +100 percent yields on Natural Wonders, if you are working the most Natural Wonder tiles+2 Combat Strength for Naval Units if you are not | Reach Level 9 with Isabella |
Forget-me-not | Gain 10 Happiness per Age for completing Narrative Events | Reach Level 2 with José Rizal |
Ophthalmoscope | +25 percent Celebration duration | Reach Level 5 with José Rizal |
Noli Me Tángere | +10 percent to Science, Culture, and Gold for each Legacy Path completed in this Age | Reach Level 9 with José Rizal |
Letter to Adrienne | +2 Happiness per Age for each Social Policy slotted in your Government | Reach Level 2 with Lafayette |
Hermione Model | +1 Movement to all Naval Units | Reach Level 5 with Lafayette |
Tricolor Cockade | +2 Culture and Happiness per Age in the Capital for every Tradition, but not Policy, slotted into your Government | Reach Level 9 with Lafayette |
Discorsi Sopra Livio | Costs opponents 50 percent more Influence to reject your Diplomatic Actions | Reach Level 2 with Machiavelli |
Dell’Arte della Guerra | +5 Gold per Sanction you have active per Age | Reach Level 5 with Machiavelli |
Il Principe | Declaring a Formal War decreases relationship with all untargeted Civilizations by 25 | Reach Level 9 with Machiavelli |
Portrait of Josephine | +2 Gold per Age for every Leader you are Unfriendly or Hostile with | Reach Level 2 with Napoleon, Emperor |
Green Colonel’s Jacket | +1 Gold per Age per Trade Route doubled if you have the highest number of Trade Routes | Reach Level 5 with Napoleon, Emperor |
Crown of Napoleon | Gain 100 Gold per Age when a Formal War is declared against you | Reach Level 9 with Napoleon, Emperor |
Artilleryman’s Gloves | +1 Culture per Age for every Army Commander Level | Reach Level 2 with Napoleon, Revolutionary |
Bicorne Hat | +1 Movement for Infantry Units | Reach Level 5 with Napoleon, Revolutionary |
Legion d’honneur Grand Eagle and Cross | Units in a Command Radius heal +10 HP after defeating an enemy Unit | Reach Level 9 with Napoleon, Revolutionary |
Topayauri | +1 Food per Age in Districts adjacent to Mountains | Reach Level 2 with Pachacuti |
All-T’oqapu Tunic | +3 Sight for Scouts adjacent to Mountains | Reach Level 5 with Pachacuti |
Mascapaycha | +1 Gold and Food from Specialists in tiles adjacent to Mountains | Reach Level 9 with Pachacuti |
Poteskwate | +1 Food per Age in Settlements for each City-State you are Suzerain of | Reach Level 2 with Tecumseh |
Warclub | +1 Combat Strength for all Units for every City-State you are Suzerain of | Reach Level 5 with Tecumseh |
Wampum Belt | +1 Production per Age in Settlements for each City-State you are Suzerain of | Reach Level 9 with Tecumseh |
Kiem | +1 Science for every Commander Level | Reach Level 2 with Trung Tac |
Ankus | +1 free War Support on all wars | Reach Level 5 with Trung Tac |
Dong Son Drum | Declaring war against another Civilization grants a Celebration | Reach Level 9 with Trung Tac |
Scythian Battle-Axe | +1 Gold per Age for every Commander XP earned | Reach Level 2 with Xerxes, King of Kings |
Lotus Blossom | +4 percent of your Gold income as additional Science and Culture | Reach Level 5 with Xerxes, King of Kings |
Golden Sceptre | +3 Gold per Age for each other Civilization’s Settlement you have conquered | Reach Level 9 with Xerxes, King of Kings |
Incense Censer | +2 Culture per Age for every active Trade Route | Reach Level 2 with Xerxes, the Achaemenid |
Gold Fluted Phiale | +1 Trade Route Limit with all other Leaders | Reach Level 5 with Xerxes, the Achaemenid |
Chalcedony Seal | +3 Culture and Gold for Unique Buildings and Improvements if you have three or more Unique Buildings or Improvements | Reach Level 9 with Xerxes, the Achaemenid |