In Armored Core 6: Fires of Rubicon, you find yourself working for a lot of corporations that just want your help in getting the Coral to make themselves a lot of money. So, it’s nice to help out the locals with their own wars going on. Mission 20: Heavy Missile Launch Support sees you once again helping out “Cinder” Carla and proving why you are her favorite tourist. This guide will provide a walkthrough of Mission 20: Heavy Missile Launch Support for Armored Core 6: Fires of Rubicon.
More Armored Core 6: Fires of Rubicon Guides:
Armored Core 6: Fires of Rubicon – Full Achievement and Trophy List | Armored Core 6: Fires of Rubicon – How to Change Weapons, Colors, and More | AC Customization Explained | Armored Core 6: Fires of Rubicon – OS Tuning Explained | All OS Upgrades and Which To Unlock Early | Armored Core 6: Fires of Rubicon – How to Defeat the HC Helicopter Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Strider Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Juggernaut Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Sulla Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Balteus Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Smart Cleaner Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Sea Spider Boss Fight | Armored Core 6: Fires of Rubicon – How to Play Multiplayer
Heavy Missile Launch Support Walkthrough In Armored Core 6: Fires of Rubicon
AC builds and weapons play a large part in how you approach a mission and can be a deciding factor in success and failure. This mission doesn’t through too much of a challenge your way when it comes to enemies, but there are a few tips that I would suggest when it comes to assembling your AC to make the process of defending your objectives a bit easier. Firstly, I would say have some sort of Rocket/Missile Launcher on at least one of your Back Units since some of the enemies like the TOYBOX mechs and Transport Helicopters can be quickly dealt with, with the helicopters being destroyed can wipe out an entire wave of enemies. The other suggestion I would give is to build a quick AC because enemies will attack your objectives from many different locations at once. Being able to quickly get between the enemies to stop them from reaching your objective.
With the PCA making their presence known across Rubicon, the Coyotes gang has decided to work with them and use this connection to move in on “Cinder” Carla’s territory. She has decided to take matters into her own hands with a trio of Heavy Missiles set up at the Watchpoint to wipe out the Coyote forces. She needs you to defend the missiles as they prepare to launch.
At the start of the mission, a wave of MTs will already be attacking the missile launch stations where you battled Sulla in Mission 11: Attack the Watchpoint. Once the area surrounding the missiles is cleared, “Cinder” Carla will tell her assistant, “Chatty” Stick to prepare the missile launch sequence. A 5-minute time will appear at the top of the screen just beneath the health bars of the missiles. Over the course of these 5 minutes, there will be several waves of MTs trying to make their way to the Missiles and destroy them. Many of the MTs will come by both the water surrounding the missiles as well as from the air via Transport Helicopters. Quickly move between each of these enemies and eliminate all of the enemies.
As more MTs get dropped into the area, a few TOYBOX mechs that were introduced back in Chapter 2 will also make appearances, moving very quickly toward the rockets. Since these mechs carry a lot of rockets and move fast, I suggest targeting them first when taking care of any wave they appear in.
When there is a little more than a minute left, a PCA Warship will arrive, using its heavy barrage of lasers and cannons to deal massive damage to the rockets. This is where a light build and a Generator with good EN Capacity come in handy as you are able to fly up to the bridge of the ship in order to take it down quickly.
Once all 5 minutes have passed, the missiles will launch and destroy the Grid overlooking the area along with all of the Coyotes stationed there.
Once the final missile hits and the grid is destroyed, Mission 20: Heavy Missile Launch Support will be complete!
There are no collectibles in Mission 20: Heavy Missile Launch Support.
- 100,000 Credits (COAM)
- Bonus Credit Pay for defending the missile launchers
This concludes the guide for Mission 20: Heavy Missile Launch Support. You can check out Gameranx’s guide for Mission 21: Eliminate the Enforcement Squads or Mission 22: Destroy the Special Forces Craft. Stay tuned to Gameranx for future news, updates, and guides for Armored Core 6: Fires of Rubicon.