Destiny 2: Arcstrider Breakdown | Class Guide

Destiny 2 has officially released for the PlayStation 4 and Xbox One platforms. PC gamers will have to wait just a little bit longer before they can get their hands on a copy.

With the game officially out, you may be curious as to the various classes available in the Destiny sequel. With the various classes available, we’ll give a quick breakdown as to what sets them apart. Likewise, take a look at our other Destiny 2 featured guides below!

Find More Destiny 2 Guides From Gameranx:

  • Hunter Subclass

Super Ability
  • Arc Staff

  • Flux Grenade
    • An explosive grenade that has the ability to stick on enemies.
  • Skip Grenade
    • Sends projectiles that will hunt for enemies.
  • Arcbolt Grenade
    • Will cause a lightning storm attack.

  • Marksman’s Dodge
    • Will automatically reload weapons when player dodge.
  • Gambler’s Dodge
    • Increase Melee energy when dodging close ranged enemies.
  • High Jump
    • Players can double jump a high distance.
  • Strafe Jump
    • Players can double jump with the added benefit of control in the air.
  • Triple Jump
    • Adds an additional jump to players double jump.

  • Disorienting Blow
    • Players can disorient an enemy after a Melee attack.
  • Lightning Reflexes
    • Will take less damage during dodge with Arc Staff.
  • Focused Breathing
    • Sprint speed is increased along with the reduction of dodge cooldown.
  • Battle Meditation
    • During critical health players, melee and grenade cooldown will be faster.
  • Shocking Blow
    • Melee attacks will cause a lighting strike.
  • Combat Flow
    • Dodge will recharge after a melee kill.
  • Deadly Reach
    • Successful dodge will allow a greater melee lunge range distance.
  • Lethal Current
    • Arc Staff attacks will allow double hits after players dodge.

Source: [1],[2]