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Metal Gear Survive Walkthrough | Chapter 22 – The Last Singularity

March 3, 2018 by Kevin Thielenhaus

Arm up for the last singularity defense before the final showdown. Don’t worry, it isn’t as hard as that 15 minute grind from earlier.

Takeout the Mortars on the derelict ship before activating the digger!

And here we have yet another singularity mission in Metal Gear Survive. This is the last one, and it’s located in an old ship graveyard, filled with weird narrow passages and wooden walkways. It looks complicated, but it all breaks down to about six different directions you’ll have to defend. Twelve defense unit walls should be more than enough to stop the tide.

Grenades are incredibly useful against swarms of Wanderers — enhanced molotovs or grenades can be used against groups that manage to reach your digger. Grenades will instantly wipe them out, while molotovs create a temporary burning area that will stun and eventually kill zombies trying to walk through it. You can also give the new Flame Trap a try! Most of all, I recommend bringing a placeable turret or two to make this final defense a breeze.


More Metal Gear Survive walkthroughs on Gameranx:

  • Metal Gear Survive Walkthrough | Tutorial – First Steps Into Dite
  • Metal Gear Survive Walkthrough | Chapter 1 – Hunger & Thirst
  • Metal Gear Survive Walkthrough | Chapter 2 – First Memory Board
  • Metal Gear Survive Walkthrough | Chapter 3 – Into The Dust
  • Metal Gear Survive Walkthrough | Chapter 4 – The Wormhole Transporter
  • Metal Gear Survive Walkthrough | Chapter 5 – Rescue The Castaway
  • Metal Gear Survive Walkthrough | Chapter 6 – Exploring Ruins 01
  • Metal Gear Survive Walkthrough | Chapter 7 – Secure The Digger
  • Metal Gear Survive Walkthrough | Chapter 8 – Defend The Digger
  • Metal Gear Survive Walkthrough | Chapter 9 – Secure The Singularity
  • Metal Gear Survive Walkthrough | Chapter 10 – Rescue The Kid
  • Metal Gear Survive Walkthrough | Chapter 11 – Exploring Ruins 02
  • Metal Gear Survive Walkthrough | Chapter 12 – Rescue The Cop
  • Metal Gear Survive Walkthrough | Chapter 13 – Secure Singularity 02
  • Metal Gear Survive Walkthrough | Chapter 14 & 15 – Escape Dite
  • Metal Gear Survive Walkthrough | Chapter 16 – New Map, New Memory Board
  • Metal Gear Survive Walkthrough | Chapter 17 – Meet The Charon Corps
  • Metal Gear Survive Walkthrough | Chapter 18 – Find Sahelanthropus
  • Metal Gear Survive Walkthrough | Chapter 19 – The 15 Minute Defense

Metal Gear Survive Walkthrough | Chapter 22
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Objective: Place and activate wormhole digger at singularity

The last singularity is located far north of the regular map – you don’t have to trek there either, you can teleport straight to Transporter 06. The singularity is located up north, but there’s another Transporter base you’ll want to activate before beginning the defense mission.

Head north from the base. The narrow path leads to a large swampy area that eventually leads to a narrow canyon. The singularity can be placed ahead, but we want to get that transporter started first. Enter the cave system to the right – there’s a Flame Trap recipe that’s useful for defense missions inside.

The Transporter base itself is found in the back corner of a large mining mine. Ignore most of the structures and continue to follow the bright blue light at the top of the hill – use the wooden boards to reach the upper plateau and navigate the fences to find the Transporter outpost on a large concrete block.

Normal Fences are still useful, even this late in the game. Can’t go wrong with Normal Fences.

The Singularity is located down in an area filled with muddy wooden walkways. There’s a derelict ship in the center of the hole, with a complicated series of passages and bridges leading all over the small area. I recommend getting the Fire Trap from the Ruins 03 area before starting this defense mission – you can find the recipe in a high balcony blocked by a wooden barricade.

Defeat the Mortars in the area before beginning the timed sequence. This is a tight area, but it’s a much easier defense mission than the previous fifteen minute slugfest. This is, once again, three waves that are about three minutes long each – you’ll mostly have to deal with regular Wanderers, but a few Bombers and Trackers will also appear in the last wave.

To deal with them, you won’t need anything outside the norm. Bring six grenades, twelve defense walls, at least one turret, and some ammunition for a shotgun or assault rifle to take care of the Trackers when they appear. Block the main arteries and don’t worry about placing the turret until the third wave. Build the strongest spear you can – I used the Armor-Piercing Spear – and you’ll be able to kill multiple Wanderers in a single strong attack.


More Metal Gear Survive guides on Gameranx:

  • Metal Gear Survive: 8 Tactical Tips To Help You Survive | Getting Started Guide
  • Metal Gear Survive: Where To Find All Recipes | Locations Guide
  • Metal Gear Survive: How To Get Materials & Kuban Fast | Farming Guide
  • Metal Gear Survive: How To Get Clean Water & Potatoes | Hunger & Thirst Guide
  • Metal Gear Survive: Trophy List

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