BioShock Infinite Easter Eggs Guide
We just wanna have fun with BioShock, and so do the game's developers.
We just wanna have fun with BioShock, and so do the game's developers.
Having trouble finding or locating all the collectible items in BioShock Infinite? This guide should help.
Maddy Myers takes a closer look at the problem of Sofia in Gears of War: Judgment.
Phil Owen takes a closer look at the story structure in StarCraft 2: Heart of the Swarm.
BioShock Infinite is upon us, and it's a complicated game that you'll undoubtedly need a little help getting through—especially if you want to find its hidden areas and solve its puzzles. So here's a walkthrough.
Katy Goodman praises the emotional depth of Lara Croft in the new Tomb Raider.
Gameranx takes an early look at the indie strategy game DoorKickers.
Damon Reece reviews the indie text adventure Monster Loves You! from Dejobaan.
Nvidia and Quantic Dream square away in their face tech demos.
John Brindle examines how Dishonored makes you play as a monster.
Stephen Beirne takes a look at the moral relativism of BioShock 2.
Find and collect all of the game's collectibles—stuffed squirrels and posters—with the help of these guides.
Gameranx takes a close listen to the Astro A40.
Horror PC games: As a gaming platform to thousands of games, there have been a lot of scary titles on the PC—but none of them adequately capture the feeling of horror as the ones on this list. Here's our list of the best horror PC games of all time. UPDATED
The world of Lego City Undercover is huge, so you'll need this walkthrough to get around.
The game's multiplayer mode comes with a host of secret locations that only the most keen eyed of players will be able to access.
Finding all of the COG Tags in Gears of War: Judgment can be a real pain, so here's a video guide to help you find them all.
Judgment is upon us, Gears of War style. If you find yourself stuck in the game, here's a walkthrough to guide you through.
Dead Space 3 might be better off without Isaac Clarke, argues Phil Owen.
With more diversity of talent, less upfront risk for developers, and an enormous potential for sales, we’re seeing more unique, interesting, and straight-up /weird/ games on mobile platforms than we’ve ever seen in the triple-A space.
Stephen Beirne talks to members of the Irish gaming industry.
SimCity 2013: Wondering how to level your city into rubble with the earthquake disaster? This guide will help you unlock it.
Gameranx talks to Interceptor Entertainment's Frederik Schreiber about the development of Duke Nukem 2 for the iOS.