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Becoming a pirate is no easy feat in Starfield. You either have to become a double agent, or genuinely give into your darker side and be ok with murder, looting, pillaging, and all other heinous crimes. It’s also one of the best questlines the game has to offer, and we wholeheartedly recommend you indulge in it.
Echoes Of The Past is the third quest in the string and is a direct follow-up from ‘Rook Meets King’. This quest will have you exploring an abandoned Lock infested with aliens, so be prepared to fight for your life. In this guide, we will walk you through how to breeze through this quest, and even nab yourself some bonus loot along the way.
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Starting ‘Echoes Of The Past’
Once you have proven yourself to Mora during the ‘Rook Meets King’ quest, you will be sent off to Suvorov to help Delgado and the gang uncover information on Kryx’s Legacy – the founder of the Crimson Fleet. You will also be introduced to the unfathomably greasy Mathis – someone you should keep an eye on. Once you have spoken to Delgado, it’s time to head towards the Lock with the crew.
Approaching The Lock
Entering the Lock is easier said than done as Suvorov is infested with a burrowing alien race known as the Grylloba. These little buggers aren’t too hard to kill, but they are fast and come in large numbers. Not only that, some of them even spit acid, which isn’t very nice.
Thankfully you have a full crew of pirates to back you up. All that matters is that Delgado makes it to the entrance to the Lock, so stick close and kill everything that moves. We highly recommend you use a melee weapon for most of this quest as the enemies you are fighting are so numerous, that you might start to run low on ammo. If you are running around with a half-decent axe, sword, or knife, however, you can hack them apart and conserve resources.
Once Delgado has made it to the entrance, he will talk to you briefly before cracking open the door. Enter to continue the quest.
Note: If Delgado runs out of health at any point, he won’t die. He will simply be downed and unable to move for an extended period.
Inside The Lock
Once you are inside the lock, the crew will slowly make their way through the corridors, Grylloba spawning the entire time. You will eventually make it a large central chamber. Naturally, even more bugs will spawn. Use this opportunity to grind and weapon challenges you have – there are so many enemies here that you may as well make use of them.
Once all the enemies are dead, Delgado will instruct you to head to the Control Room with Mathis (feel free to rip into Mathis during this conversation) to open the doors to the rest of the Lock. Unfortunately, once you have made it into the next corridor, there will be a cave-in, separating you from the rest of the crew. It’s just you and Mathis.
Mathis And His Plan
Stranded, Mathis approaches you and talks about a plan he has concocted. Despite being a rook like you, Mathis has lofty goals. He wants to kill Delgado, find Kryx’s Legacy, and sell it to Mora for wealth, power, and prestige. He wants you to share in this, apparently, and so asks if you will help him gun down Delgado once the opportunity arises.
You don’t have to agree either way yet, and even though Mathis might seem like a plant to test your loyalty, he isn’t. He’s just a backstabbing weasel. Not the best first impression for someone who is helping you escape the Lock.
Exploring With Mathis
With that conversation concluded, it’s time to head towards the Control Room. Be sure to loot everything you can along the way. There’s plenty of ammo and medical supplies to find if you go looking. You will eventually make it to the Control Room. Approach the intercom to talk to Delgado.
Delgado wants you to unlock the doors so he can continue moving through the Lock. He also suspects Mathis, which honestly, isn’t the best start to an assassination run if you are hellbent on following Mathis down that path.
Head to the nearby console and override lockdown so Delgado can advance. Feel free to read the emails to get some information on Kryx. He was clearly a dangerous man, and he was held in Cell Block D. Head into the next room and restore auxiliary power to Cell Block D.
Heading To Cell Block D’s Guard Tower
Your next target is reaching Cell Block D’s guard tower. If Kryx left anything, it is likely going to be around that area. We found a legendary Equinox (although this could be random) near the door leaving this area, so be sure to loot thoroughly.
It’s a mostly straight run to the tower, but there are loads of cells you can loot for ammo and meds. Just be aware that the Grylloba are everywhere in the Lock, so the more you explore, the more these things will crop up. Keep following your scanner until you make it to the Guard Tower.
Once you make it into the tower, Mathis will ask if you are down to kill Delgado. Again, you don’t have to agree to anything yet. He sure wants to backstab the boss though – imagine what he would do to you.
Access the nearby terminal to find Kryx’s cell number and location – it’s in Sector 3. Whilst you are here, read some more emails to learn about a stash of contraband in cell 106 in Sector 2. Unlock that sector if you want to make the trip.
Opening The Hidden Cache (Optional)
If you want to open the hidden cache, make sure you have unlocked Section 2. Head to the marker on your HUD to find the cell, then backtrack. Head down the stairs to your left and go through the doors. You will find some stairs to the Security Room for Sector 2. Pull the emergency release to open all the cell doors in the Sector, then return to cell 106.
You will find a bevy of ammo, Digipicks, and weapons here – including grenades and mines. A great haul for a small detour.
Finding Kryx’s Cell
With Sector 3 open, follow the marker on your HUD to Kryx’s cell. It will already be open. You are told to scour the cell for any information on Kryx’s Legacy, but the cell is empty. There is a suspicious lamp, however. Interact with it and pull off the base to reveal a Slate. Listen to the message to learn about the Legacy and Kryx’s plan.
Following Kryx’s Trail
With new information in hand, head to the shower room and check Carter’s locker. You will find another Slate which will detail his escape plan. Follow your scanner to Kryx’s escape tunnel and interact with the loose wall. This will lead to a mostly empty armoury. Mathis will find a rather interesting weapon which you may or may not get your hands on later.
Your goal now is to make it to the Shuttle Bay and escape. As you are moving through the tight corridors, more Grylloba will spawn. Kill them, and loot everything as you go. There are bodies of dead inmates and guards everywhere, giving you access to a lot of ammo and meds. It’s well worth your time to pick them all dry.
Warden’s Office
You will eventually hit a loading screen that sends you to the Warden’s Office. Head to the intercom and talk to Delgado. Turns out the rest of the crew was mauled by the Grylloba and only Delgado managed to survive. He’s in the nearby Security Office, but you have no way of accessing his location. Inform him of Kryx’s Legacy and what you have learned – feel free to credit or disparage Mathis at this point. This will have some consequences later on as if you don’t give him any credit, he will be cut from the Fleet at a later date.
Once you are done with Delgado, Mathis will immediately start a conversation. He will back down on his assassination attempt for now, simply because he can’t get to Delgado to pull it off. He wants you to forget about the whole thing. It’s worth keeping the information on hand as blackmail material later on.
Shuttle Bay And The Alien Queen
Your final stop is getting to the Shuttle Bay. This is your only means of escape. Unfortunately, a bunch of Grylloba stand between you and your new ride – including a massive Queen. Keep your distance and pump your most powerful weapons into her. She will bury from time to time, but always make sure she can’t get into melee range. She deals massive damage – so much that she can kill you in two hits if you aren’t careful.
With the Queen and her minions dead, you are free to board the shuttle. This will give you your first alternate ship, and it’s a pretty good one. It has no weapons or shields, but its cargo bay is massive, making it great for storing excess gear and loot. You can also sell it later if you want.
Rendezvous On The Key
With everything sorted, return to the Key and report to Delgado. He will reward you for a job well done, handing you the Keehauler. This is likely the weapon Mathis looted from the Lock. If you kicked Mathis to the curb earlier, he will be waiting for you in the Key’s bar. Talk to him, and he will swear vengeance. We tried to kill him then and there, but is immortal, which is a shame.
Once you are done with Mathis, head to Mora who will ask you to do her a favour on your next mission – she wants a certain item that’s worth a lot of credits. Failure to obtain it will have your next pay cut drastically. Apparently.
Rewards
With everything all square with the Crimson Fleet, it’s time to head back to the UC Vigilance. They assumed you died when your ship failed to return from Suvorov, but they are obviously glad you made it. Inform them of what happened at the Lock, and what you are planning next.
For your efforts, you will be rewarded with:
- 7800 Credits
- 350 EXP
That’s all we have on Starfield for now. Be sure to check out our other guides, lists, and walkthroughs for more Starfield content.