• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Prince of Persia The Lost Crown Team Reveals Inspirations Behind Game’s Development

January 18, 2024 by Todd Black

Putting together what works.

UPDATE

Does hearing about this make you excited for the franchise’s return? Let us know below!

ORIGINAL STORY

When it comes to longstanding video game franchises, there is a fine line to walk between doing something innovative to “shake things up” and then trying to “stay true to what made the past games great.” Some teams walk that line well, and others don’t. With Ubisoft, they’ve been on both sides of that equation with numerous franchises they own. But with Prince of Persia The Lost Crown, the game has received plenty of praise from critics because it takes what worked in previous Ubisoft titles and then changes things to make it feel “fresh enough” to bring in new players.

Xbox sat down with Prince of Persia The Lost Crown Game Director Mounir Radi and asked about the games that helped inspired the new title. It might surprise you to learn that the team at Ubisoft Montpellier was the ones behind the last mainline title with Rayman over a decade again, and Radi admitted that when it came to platforming, they took inspiration from Rayman:

“For the platforming aspect, yes; not for the combat. Those two things are quite different, but for the platforming aspect, the flow, we are talking about how to convey the weight of your character and the musicality.”

To establish that “flow,” the team decided to turn its main character, Sargon, into a regular capsule. They then used that stand-in model to try to get the game’s feel right before they did anything with the main model and its animations. To them, this helped them “nail the feel” without having to worry about missing something by just interjecting the final game model and then rolling with it:

“We took a lot of time after that to try to figure out how to convey Sargon’s weight, and to think about his physicality. The weight, for me, is the whole thing, and we took a lot of time figuring out the lengths of specific animations to convey it – sometimes it was just about one frame. One frame, I swear it!”

Even after getting that feeling down, the team then turned to combat and exploration. They wanted the game to stand on its own two feet, which meant doing things that were more about “experimentation” than doing what other Metroidvania titles have previously done. Yes, there are plenty of references to that genre, but you’ll have plenty of options for handling things within Ubisoft’s newest game.

A game, by the way, that launches tomorrow on console and PC!

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

New GTA 6 Features CONFIRMED by Rockstar

New GTA 6 Features CONFIRMED by Rockstar

10 Recent COOP Games You Shouldn't MISS

10 Recent COOP Games You Shouldn't MISS

Valor Mortis - Before You Buy

Valor Mortis - Before You Buy

Why You Always Have NOTHING TO PLAY

Why You Always Have NOTHING TO PLAY

Top 25 NEW Single Player Games of 2026

Top 25 NEW Single Player Games of 2026

GTA 6 LEAK DEBUNKED, PS5 PRO SKYROCKETS & MORE

GTA 6 LEAK DEBUNKED, PS5 PRO SKYROCKETS & MORE

Hellraiser Revival - Before You Buy

Hellraiser Revival - Before You Buy

10 Open World Games You'd WANT TO 100%

10 Open World Games You'd WANT TO 100%

Star Wars Galactic Racer - Before You Buy

Star Wars Galactic Racer - Before You Buy

Category: UpdatesTag: Prince of Persia, Prince of Persia The Lost Crown, Ubisoft

Sidebar

Recent Posts

  • The Game Awards Has Made GTA 6 Eligible For Nominations This Year
  • Rumor: GTA 6 Review Copies Releasing Before November For Reviews To Arrive Before Launch
  • 007 First Light Is Coming To Switch 2 On March 18, 2027 – With An Exclusive Golden Bonus
  • The Legend of Zelda: Ocarina Of Time Is Launching On Switch 2 With A Textured Foil Cover – That’s Also A Map Inside
  • XBOX Survey Asks Their Fans How Far They’re Willing To Go For Console Exclusives

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme