• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Monster Hunter Rise Team Talk Changes in Controls

September 4, 2022 by Todd Black

Look, don’t touch?

One thing that many gamers want in their franchises is consistency, not just in terms of graphical quality or narrative content, but in how it feels to play the game. Even when it comes down to the controls the gamers want to know they can just “pick it up and play it” like they did before without too many big changes. For Monster Hunter Rise, though, when it came to the Nintendo Switch, there were some big changes. Mainly in that the control scheme options weren’t as grand as they had been in previous titles on other systems.

In an interview Monster Hunter Rise director Yasunori Ichinose talked about this and noted it wasn’t because of a lack of desire to have such schemes in there. But rather, it had to do with the Nintendo Switch itself and how you had two options to play it.

“If you really think about it, we had to develop for two styles of play: docked and portable. In docked mode for example, you’re unable to use the touch screen, and we made sure the game was playable even without those things.”

He also noted that there were “remnants” of what was there before if you knew where to look. But they also made sure above all else that the game was playable and fun for gamers. Given the success of the title, we’d be fair in saying that they succeeded.

Ichinose also revealed that one of the biggest things they had to deal with was not the controls, but the engine. The previous mainline game they worked on was the mega-hit game Monster Hunter World. That title is credited with finally breaking down the barrier in the West for gamers to try out the franchise. The difference there, of course, was that it was on the PS4, which had a much different engine than the one that the Nintendo Switch had.

The game would use the RE Engine that many Capcom games now. But on the Switch, the processing power still had its limits, so the team had to do many different experiments to see how they could make things look, how beautiful it could be, and so on and so forth.

Rampage Mode for example had many tests so that they could figure out how many monsters they could put on the screen without slowing things down at all.

Which was not easy at first, apparently. They had issues with getting beyond 10 frames per second, which is absolutely horrific. But thankfully, Monster Hunter Rise was able to get to 30 FPS on the Nintendo Switch, and between that and the rest of their hard work, they were able to make another hit game in the franchise.

Source: Nintendo Dream

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Lazy Moves by AAA Games That Made Things WORSE

10 Lazy Moves by AAA Games That Made Things WORSE

Top 10 NEW Games of January 2026

Top 10 NEW Games of January 2026

10 Upcoming Survival Games With UNUSUAL Mechanics

10 Upcoming Survival Games With UNUSUAL Mechanics

10 BIGGEST Surprise Hits of 2025

10 BIGGEST Surprise Hits of 2025

Avatar: From the Ashes - Before You Buy

Avatar: From the Ashes - Before You Buy

10 Most DISAPPOINTING Games of 2025

10 Most DISAPPOINTING Games of 2025

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

THIS OPEN WORLD SURVIVAL GAME LOOKS INSANE, HALF LIFE 3 LEAK? & MORE

Top 50 Best PC Games of 2025

Top 50 Best PC Games of 2025

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Category: UpdatesTag: Capcom, Monster Hunter, monster hunter rise, Nintendo Switch

Sidebar

Recent Posts

  • Roblox: The Forge – How to Find the Goblin Cave
  • Roblox: The Forge – Finding Tomo’s Cat
  • Are Some GTA 6 Fans Worrying Too Much About The Game’s Map?
  • Could GTA 6 Go Full-Tilt With A First-Person Mode?
  • 007 First Light Has Officially Been Delayed

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme