• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Shin’en dev Manfred Linzner explains Wii U’s eDRAM

July 19, 2013 by Ryan Parreno

Linzner claims he had Nano Assault Neo running full 60 FPS on TV and GamePad using one core.

Shin'en developer Manfred Linzner does not seem to have a bad thing to say about the Wii U hardware. Whereas other developers complain that the system is difficult to work on, is limited graphically or can't handle certain game engines, Linzner is the rare Nintendo advocate who seems to really have his finger on the pulse of what makes consoles like the Wii and the Wii U tick. Funnily enough, the way he's been explaining the console's capabilities imply he's been able to squeeze a lot of performance without even using full capabilities of the console, which Shin'en hasn't fully explored yet. Quite the humblebrag right there.

In tweets, Linzner describes Wii U development as straightforward and much easier compared to Playstation 3 and Xbox 360. 

@JonGryphon @IndieGamerChick @EdDiGeronimo Wii U GPU and its API are straightforward. Has plenty of high bandwidth memory. Really easy.

— Shin'en Multimedia (@ShinenGames) July 15, 2013

@JonGryphon @IndieGamerChick @EdDiGeronimo Especially easy when compared with the tricks you need to do on current gen consoles.

— Shin'en Multimedia (@ShinenGames) July 15, 2013

Later, Linzner took up an offer by HDWarriors.com to explain the eDRAM's capabilities in detail. Basically, it's similar to Xbox 360's eDRAM, but whereas the 360 eDRAM had to lower rendering to 720p, Wii U's eDRAM is fully capable of 1080p rendering. The 360 needed 16 MB available to do 1080p framebuffer when double buffering. Microsoft corrected this on the Xbox One, providing that console 32 MB of RAM.

Next, Linzner claims he used the Wii U eDRAM to handle framebuffering, intermediate framebuffer captures, fast scratch memory and GPU memory writes. By simply optimizing the capabilitied of the eDRAM, Shin'en was able to obtain the beautiful graphics in Nano Assault Neo without utiliing the system's full ability.

Linzner reiterates his claim that Wii U development is straightforward, and goes into detail on how they used the hardware for Nano Assault Neo, before dropping this bombshell: The game only used one CPU core for everything. That includes rendering graphics on both GamePad and TV, both at full 60 FPS.

Linzner concludes that in general, developers aren't able to utilize the full capabilities of a console at the start of its cycle anyway, so we really haven't seen what the Wii U is fully capable of yet. One would certainly hope other developers take the time to learn gaming hardware as well as Shin'en and not short fans with compromised ports.

Source: HDWarriors

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 BRAND NEW Games of XBOX GAMES SHOWCASE 2026

10 GOTY Games That ARE STILL WORTH PLAYING

10 GOTY Games That ARE STILL WORTH PLAYING

10 BIGGEST REVEALS of Summer Game Fest 2026

10 BIGGEST REVEALS of Summer Game Fest 2026

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

10 Games That Are DEEPER THAN WE THOUGHT

10 Games That Are DEEPER THAN WE THOUGHT

Fatekeeper - Before You Buy

Fatekeeper - Before You Buy

10 BIG Announcements of State of Play June 2026

10 BIG Announcements of State of Play June 2026

Why This Witcher 3 Expansion Is Such A Big Deal

Why This Witcher 3 Expansion Is Such A Big Deal

30 RPGs of 2026 That Look Too Good to Ignore

30 RPGs of 2026 That Look Too Good to Ignore

Category: Updates

Sidebar

Recent Posts

  • Nintendo Of Europe Fined € 35 Million Over Failure To Inform Consumers About Switch Joy-Con Drift
  • Toys For Bob Is Finally Back Home With Spyro: A Realm Beyond
  • Final Fantasy VII Revelation Revealed; 3rd Chapter Coming On All Platforms At The Same Time Spring 2027
  • Resident Evil Veronica Releasing 2027 For PS5, Xbox Series X|S, Switch 2, and PC
  • Call of Duty: Modern Warfare 4 Delivers The “Definitive” DMZ In The Center Of Korea

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme