Hideo Kojima Still Keeping Tight-Lipped Over Death Stranding Details

The Tribeca Film Festival, first launched in 2002, moved into uncharted waters by being the first film festival to include a video game as part of its showcase. That game was L.A. Noire. Six year later, Tribeca has teamed up with Kill Screen to launch the first Tribeca Games Festival, an event which examines industry trends and innovations in the games industry. One of the speakers interviewed during this year’s schedule was none other than award-winning game designer Hideo Kojima.

Kojima discusses his childhood, love of movies and theatre, and the conversation quickly turns to his current project, Death Stranding at around 05:42:30 of the Twitch stream. You can listen to the hour long talk here (it starts at 05:34:08). Below are excerpts of the interview via Polygon:

“So far, it’s going pretty well…We’re trying to see if what we can depict with Decima Engine actually looks like New York, if it scales correctly and feels good there.

“Let’s say that Norman’s character is walking in New York…Let’s say the character goes in an Italian restaurant. Who the character meets going into the restaurant, what he will be eating, all those details are decided, are set. What we’re working on right now is what kind of table will be there, what kind of specific details will be there, what’s on the specific menu for this restaurant.”

Earlier this month, Kojima detailed his work schedule for Death Standing.