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Getting through a run of Balatro is no easy feat. The game rapidly scales in difficulty, and if you aren’t prepared, prepare to be mocked. If you want to emerge victorious, you will need to muster every advantage, whether that be via Jokers, Planets, Tarots, or Spectrals. It also helps if you have an understanding of modifiers.
Every card in Balatro can be modified, and depending on the modification, they can stack. Heck, even Jokers can be modified to a lesser extent. In this guide we are going to go over every modifier, how they work, and which ones stack with what so you have the best chance to taste victory.
More Balatro content:
Deck Unlock Guide | Planet Card Guide | Tarot Card Guide | Spectral Card Guide | Legendary Joker Guide
Enhancements
Enhancements are the most common form of modifier. You can find Enhanced cards in Standard Packs and you can Enhance any card using specific Tarot cards. An important thing to note is that you can only have ONE Enhancement per card. If you try to Enhance an Enhanced card, you will simply overwrite the previous Enhancement. You have to Enhance any card that has been given a Seal and/or has a special Edition modifier.
Enhancement | Effect |
Bonus | +30 Chips when scored |
Gold | +$3 if this card is in your hand at the end of the round |
Glass | x2 Mult when scored. 1 in 4 chance to be destroyed after |
Lucky | 1 in 5 chance to gain +20 Mult. 1 in 15 chance to gain +$20 |
Mult | +4 Mult when scored |
Steel | x1.5 Mult if this card is in your hand at the end of the round |
Stone | +50 Chips when scored. Has not Rank or Suit |
Wild | This card is considered to be every suit simultaeneously |
Seals
Seals are some of the most powerful modifiers in the game and can be used to scale a deck very quickly. You can occasionally find Sealed cards in Standard Packs, however, most Seals will come from Spectral Packs. You can only have ONE Seal per card, and adding a second Seal will overwrite the original Seal. You can add a Seal to a card that has been Enhanced and/or has a special Edition modifier.
Seal | Effect |
Blue Seal | Creates a random Planet Card if this card is in your hand at the end of a round |
Gold Seal | +3 when scored |
Purple Seal | Creates a random Tarot Card if this card is discarded |
Red Seal | All in-hand, played, and scored effects trigger twice |
Special Editions
The final kind of modifier is the Special Edition. These can occasionally be found in Standard Packs, however you can also obtain them via Spectral Packs. Uniquely, all of these Special Editions can be applied to Jokers as well. Like with all other modifiers, you can only have one Special Edition effect at a time, and the previous effect will be overwritten if you try to add a second effect. You can combine Special Editions with Seals and/or Enhancements freely.
Edition | Effect |
Foil | +50 chips when scored |
Holographic | +10 Mult when scored |
Polychrome | x1.5 Mult when scored |
Negative | +1 Joker Slot |
That’s all we have on Balatro for now. Be sure to check back for more tips, tricks, and guides.