• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Upcoming Roblox Shooter Getting Massive Boost From Creative Partner

March 18, 2025 by Todd Black

Go big or go home.

For those who only play Roblox and don’t think about all the things that “happen behind the scenes, things might seem pretty basic to you, and thus, you don’t wonder about how certain games or worlds come together. However, ever since the title truly boomed, creator studios have tried to not just make big games for the product to attract players but also make titles that would attract potential business partners. One such game by Boss Studio and Banana Studio is apparently so intriguing that a third party has come in to partner with them to ensure its success.

As noted by MSN.com, Atlas Creative is coming in to help guide things toward the duo’s game’s launch, and the creative team has apparently stated that the game is already in the mid-six figures in terms of value. That’s not something you hear about a Roblox title very often. In fact, it’s the highest evaluation ever given to a title that hasn’t even launched in the universe yet!

Obviously, this has to mean that the game from Boss and Banana Studios is “pretty epic,” right? They certainly think so. They described the title as having “game-changing features” and said that it’s “not just another FPS.” That’s important, as the universe already has some popular FPS titles.

According to MSN, the game will have multiple modes for gamers to enjoy, including classic Deathmatch and King of the Hill modes, as well as a unique mode called “Payload.” Plus, the team promises that the game will have more modes added over time.

If you’re wondering where Atlas Creative is in all of this, they’re handling the marketing side for the most part, including helping with the branding and potentially expanding the game itself into other areas should things work out as planned. It might sound like “basic stuff,” but if the game can reach a large player base right from the start and be loved by those who play it? That’s a huge deal.

Longevity is a key thing in a universe like this. After all, the more people you get in the game, the more they’re likely to spend money on your title, which could lead to big revenue for those involved.

This also marks a “signal fire” of sorts for other creator studios. After all, if this could happen with an FPS, why couldn’t it happen for games in other genres? If this plays out well, it could be a big deal for all future games in the universe.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Crimson Desert seems IMPOSSIBLE

Crimson Desert seems IMPOSSIBLE

Resident Evil Requiem - Before You Buy

Resident Evil Requiem - Before You Buy

Top 10 NEW Games of March 2026

Top 10 NEW Games of March 2026

20 Forgotten RPGs That Nobody Remembers

20 Forgotten RPGs That Nobody Remembers

20 Games Where You’re Actually NOT HUMAN

20 Games Where You’re Actually NOT HUMAN

10 Open World Games That NEVER REALLY END

10 Open World Games That NEVER REALLY END

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

10 Upcoming Games With INSANE Graphics

10 Upcoming Games With INSANE Graphics

Category: UpdatesTag: Roblox

Sidebar

Recent Posts

  • Resident Evil Requiem Will Be Friendly To Newcomers To The Franchise
  • Rumor: Xbox Game Studios Has An Unnanounced Project That Is It’s “Largest New IP”
  • Rumor: Everyone At Ubisoft Wants To Work At Assassin’s Creed Hexe
  • Rumor: GTA 6 Has Leveled Up Stealing, With Realistic Risk-Reward Systems
  • Rumor: You Can Say Anything You Want To GTA 6’s NPCs With Custom Text – And They Will React Contextually, And Remember

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme