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WWE 2K16: Largest Roster In Franchise, Motion Capture Restarted From Scratch

March 9, 2015 by Ryan Parreno

Based on what wrestler Chase Stevens has shared, motion capture is getting very rough

We have some new details on WWE 2K16, as production is well underway. This information comes to us courtesy of WWETOWNation, whom you can subscribe to on YouTube here.

Gooooood morning, WWE Games Universe! An announcement should be ArRIVING shortly. #WWE2K15

— WWE 2K (@WWEgames) March 6, 2015

@DarthRay66 correct!

— WWE 2K (@WWEgames) March 6, 2015

The WWE 2K account confirmed with a fan that the upcoming game would have the largest roster the IP has had so far. Given the size of the actual WWE roster, we’re sure to see most, if not all, of the NXT roster, as well as a few Legends.

Independent wrestler Chase Stevens shared some interesting tweets about the motion capture, which he is doing on behalf of the WWE. It seems that 2K has opted to do motion capture from scratch, so it means everything you saw in WWE 2K15 is getting changed. Chase promises he will share more details on what they worked on when the game finally comes out.

Chase also shared how physical the motion capture could get. He described swinging a sledgehammer around for 5 hours. On a different day, he shared a screenshot of the ring where they were filming chair shots. Overall, they had 12 days of motion capture, spread across two weeks.

What do you hope to see in WWE 2K16, in terms of the roster and the action? Share your thoughts with us in the comments.

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