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Google Clarifies the Issues Users Have With Lower Than Promised Resolutions

November 25, 2019 by Jordan Biazzo

Stadia is in some hot water right now!

With roughly one week under Google’s belt for the launch of Stadia, fans and gamers all around seemed to be generally on the same page — disappointing.

And this is a huge shame as Google had real potential to pull off the impossible, but it seems that it was a misfire and the ship has a couple of holes. The latest problem to arise for the platform is the fact that users are disappointing with lower than promised resolutions for select titles.

When promoting the streaming-only platform, Google would love to mention that select games would run 4K and 60 frames per second,however, that does not seem to be the case when the console was actually released into the wild.

Check out Twitter user Pixelbuster comparing visuals of the Stadia and Xbox One X:

https://twitter.com/Nitomatta/status/1196485009315520512?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1196485009315520512&ref_url=https%3A%2F%2F9to5google.com%2F2019%2F11%2F24%2Fstadia-4k-games-quality%2F

We should have expected this issue as the platform is a streaming one, anytime you stream 4K it will never be rendered the same natively. The Google Stadia will always be at a disadvantage, but it seems that its not Google’s fault. Google issued a new statement to 9to5google in where they state that the developers have full control of making the games run the way they do.

Check out the official statement issued to 9to5google from Google themselves down below:

Stadia streams at 4K and 60 FPS – and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4k to 4k TVs, with the appropriate internet connection. Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and frame rate on Stadia and we are impressed with what they have been able to achieve for day one.

We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads.


Google Stadia launched last week and have been off to an already rocky start. Reviews for the newly launch console are calling the platform unfinished, leaving plenty of desired features missing.

However, even though it seems that most critics are having a problem with the console so far, a lot of them are very impressed with the technology at hand. The fact that the stream is as good as it is and how quickly players can jump into their chosen game, is pretty impressive. But does this warrant a free pass? Check out our full review roundup on the Google Stadia right here!

Google’s streaming platform, Stadia is now available to purchase. Are you an early adopter? If so, how is your experience so far? Let us know in the comments below!

Source: 9to5Google

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Category: UpdatesTag: 4K, 60FPS, Announced, apology, Detailed, featured, Google, Google Stadia, Stadia, statement

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