With Final Fantasy XII: The Zodiac Age finally hitting the market, players can enjoy the HD remastered edition of Final Fantasy XII. More specifically, this is a remastered edition of The Zodiac Age which released into Japan on the PlayStation 2.
In this guide, we’ll take a look at the Technicks available within the game. For the most part, Technicks offer unique abilities though they are non-magical in nature.
Find More Final Fantasy XII: The Zodiac Age Guides From Gameranx:
- Final Fantasy 12: The Zodiac Age | Jobs Guide
- Final Fantasy XII: The Zodiac Age – All White Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Black Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Green Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Time Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Arcane Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Technicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – How To Defeat All Story Bosses | Boss Guide
Note: We’ll continue to update this guide with new information.
- Steal
- Ability: Steal Item from an enemy target.
- Cost: –
- Libra
- Ability: View detailed information from enemy target along with hidden traps.
- Cost: 400 gil
- Poach
- Ability: Capture an HP Critical enemy and obtain loot.
- Cost: 5,000 gil
- First Aid
- Ability: Heal an allied target with critical health.
- Cost: 600 gil
- Telekinesis
- Ability: Deal ranged attacks with melee weapons.
- Cost: –
- Numerology
- Ability: Deal double damage along with decreasing accuracy with each successive hit.
- Cost: –
- Souleater
- Ability: Lose 20% of your HP to damage a single enemy target.
- Cost: 6,000 gil
- Sight Unseeing
- Ability: Will cause the enemy target HP to drop randomly between 0 and 8.
- Cost: –
- Charm
- Ability: Inflict Confuse on single enemy target.
- Cost: –
- Achilles
- Ability: Add one additional elemental weakness to single enemy target.
- Cost: –
- Charge
- Ability: Restores MP but it may reduce to 0 if ability fails.
- Cost: 1,500 gil
- Infuse
- Ability: Decreases MP to allow ally target HP to be raised ten times the amount of loss MP.
- Cost: –
- Gil Toss
- Ability: Throw gil that will be equivalent to all HP total of remaining party members. A maximum of 10,000 damage can be split to enemy targets in range.
- Cost: –
- 1000 Needles
- Ability: Deal 1,000 damage to a single enemy target.
- Cost: –
- Revive
- Ability: Sacrifice member to restore and revive HP to fallen party member.
- Cost: –
- Stamp
- Ability: Transfer on status effect from one user to one enemy target.
- Cost: –
- Shades of Black
- Ability: Cast random Black Magick spell to a single enemy target.
- Cost: –
- Traveler
- Ability: Deal damage to all enemy targets in range which will be based on total steps taken.
- Cost: 4,800 gil
- Horology
- Ability: Deal damage to all enemy targets in range which will be based on game time.
- Cost: 2,000 gil
- Bonecrusher
- Ability: Consume random amount of HP to reduce enemy target HP to zero.
- Cost: –
- Wither
- Ability: Will reduce the strength by 30% of an enemy target.
- Cost: –
- Addle
- Ability: Will reduce the magick power by 30% of an enemy target.
- Cost: –
- Expose
- Ability: Will reduce single enemy defenses by 10%.
- Cost: –
- Shear
- Ability: Will reduce enemy a single enemy target magick resistance by 10%.
- Cost: –
Source: [1]