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Final Fantasy XII: The Zodiac Age – All Black Magicks | Abilities Guide

Jul 12, 2017 Dennis Patrick

All Black Magicks featured in Final Fantasy XII: The Zodiac Age.

With Final Fantasy XII: The Zodiac Age finally hitting the market, players can enjoy the HD remastered edition of Final Fantasy XII. More specifically, this is a remastered edition of The Zodiac Age which released into Japan on the PlayStation 2.

In this guide, we’ll take a look at the Black Magicks available within the game. For the most part, Black Magicks offer spells to cast out against your enemy targets.


Find More Final Fantasy XII: The Zodiac Age Guides From Gameranx:

  • Final Fantasy 12: The Zodiac Age | Jobs Guide
  • Final Fantasy XII: The Zodiac Age – All White Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Green Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Time Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Arcane Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Technicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – How To Defeat All Story Bosses | Boss Guide

Note: We’ll continue to update this guide with new information.

  • Fire
    • Ability: Deal minor fire damage to enemy targets in range.
    • Cost: 180 gil
  • Fira
    • Ability: Deal moderate fire damage to enemy targets in range.
    • Cost: 2,700 gil
  • Firaga
    • Ability: Dead major fire damage to enemy targets in range.
    • Cost: 6,800 gil
  • Thunder
    • Ability: Deal minor lightning damage to enemy targets in range.
    • Cost: 200 gil
  • Thundara
    • Ability: Deal moderate lightning damage to enemy targets in range.
    • Cost: –
  • Thundaga
    • Ability: Deal major lightning damage to enemy targets in range.
    • Cost: 7,000 gil
  • Blizzard
    • Ability: Deal minor ice damage to enemy targets in range.
    • Cost: 240 gil
  • Blizzara
    • Ability: Deal moderate ice damage to enemy targets in range.
    • Cost: 3,000 gil
  • Blizzaga
    • Ability: Deal major ice damage to enemy targets in range.
    • Cost: 7,300 gil
  • Aero
    • Ability: Deal minor wind damage to enemy targets in range.
    • Cost: 1,200 gil
  • Aeroga
    • Ability: Deal major wind damage to enemy targets in range.
    • Cost: 5,700 gil
  • Water
    • Ability: Deal minor water damage to enemy targets in range.
    • Cost: 700 gil
  • Bio
    • Ability: Deal minor non-elemental damage to enemy targets in range with 100% chance of Sap.
    • Cost: 4,000 gil
  • Shock
    • Ability: Deal major non-elemental damage to single enemy target.
    • Cost: 7,800 gil
  • Scourge
    • Ability: Deal major non-elemental damage to all enemy targets in range with 100% chance of Sap.
    • Cost: 8,500 gil
  • Flare
    • Ability: Deal major non-elemental damage to a single enemy target.
    • Cost: –
  • Scathe
    • Ability: Deal massive non-elemental damage to all enemy targets in range.
    • Cost: –
  • Blind
    • Ability: Inflict Blind to enemy an enemy target.
    • Cost: –
  • Blindga
    • Ability: Inflict Blind to all enemy targets in range.
    • Cost: –
  • Silence
    • Ability: Inflict Silence to an enemy target.
    • Cost: –
  • Silencega
    • Ability: Inflict Silence to all enemy targets in range.
    • Cost: –
  • Sleep
    • Ability: Inflict Sleep on enemy target.
    • Cost: –
  • Sleepga
    • Ability: Inflict Sleep on all enemy targets in range.
    • Cost: –
  • Poison
    • Ability: Inflect Poison to an enemy target.
    • Cost: –
  • Toxify
    • Ability: Inflect Poison to all enemy targets in range.
    • Cost: –

Source: [1]


 

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