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Final Fantasy XII: The Zodiac Age – All White Magicks | Abilities Guide

Jul 12, 2017 Dennis Patrick

All White Magicks featured in Final Fantasy XII: The Zodiac Age.

With Final Fantasy XII: The Zodiac Age finally hitting the market, players can enjoy the HD remastered edition of Final Fantasy XII. More specifically, this is a remastered edition of The Zodiac Age which released into Japan on the PlayStation 2.

In this guide, we’ll take a look at the White Magicks available within the game. For the most part, White Magicks offer abilities that offer healing and removes negative effects.


Find More Final Fantasy XII: The Zodiac Age Guides From Gameranx:

  • Final Fantasy 12: The Zodiac Age | Jobs Guide
  • Final Fantasy XII: The Zodiac Age – All Black Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Green Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Time Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Arcane Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Technicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – How To Defeat All Story Bosses | Boss Guide

Note: We’ll continue to update this guide with new information.


  • Cure
    • Ability: Will restore small amount of HP to allies near character who casts the ability while also causing damage to targets.
    • Cost: 200 gil
  • Cura
    • Ability: Will restore a slightly larger amount of HP to allies while also causing damage to targets.
    • Costs: 2,000 gil
  • Curaga
    • Ability: Will restore a large amount of HP to allies while also causing damage to targets.
    • Costs: 2,400 gil
  • Curaja
    • Ability: Will store all HP to allies within range while also causing damage to targets.
    • Costs: 200 gil
  • Renew
    • Ability: Fully restores HP to allies within range while causing targets HP to be reduced to one.
    • Cost: –
  • Raise
    • Ability: Wil revive and restore 40% of allied target HP, likewise it can KO undead targets.
    • Cost: 1,800 gil
  • Arise
    • Ability: Revives and restores 100% of allied target HP, likewise it can KO undead targets.
    • Cost: 8,000 gil
  • Esuna
    • Ability: Removes harmful effects from a single ally.
    • Cost: 2,700 gil
  • Esunaga
    • Ability: Removes harmful effects from all allies within range.
    • Cost: 12,000 gil
  • Blindna
    • Ability: Removes Blind from single ally.
    • Cost: 200 gil
  • Vox
    • Ability: Removes Silence from single ally.
    • Cost: 300 gil
  • Poisona
    • Ability: Removes Poison from single ally.
    • Cost: 320 gil
  • Stona
    • Ability: Removes Stone from single ally.
    • Cost: 800 gil
  • Cleanse
    • Ability: Removes Disease from single ally.
    • Cost: –
  • Dispel
    • Ability: Removes positive effects from enemy target.
    • Cost: –
  • Dispelga
    • Ability: Removes positive effects from all enemy targets in range.
    • Cost: –
  • Protect
    • Ability: Raise allied target defense.
    • Cost: 250 gil
  • Protectga
    • Ability: Raise defense to all allies in range.
    • Cost: –
  • Shell
    • Ability: Raise allied target magick resist.
    • Cost: 250 gil
  • Shellga
    • Ability: Raise magick resist to all allied targets in range.
    • Cost: –
  • Bravery
    • Ability: Raise allied target physical attack damage.
    • Cost: –
  • Faith
    • Ability: Raise magick to allied target.
    • Cost: –
  • Regen
    • Ability: Restore allied target HP over time.
    • Cost: –
  • Confuse
    • Ability: Cause confusion with single enemy target.
    • Cost: 1,400 gil
  • Holy
    • Ability: Deal elemental damage to enemy target.
    • Cost: –

Source: [1]


 

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