Blockbuster audiences suffer from diminished expectations, willing to deal with poor quality entertainment, because that is what blockbusters are supposed to be. When in reality everything to make them annoying, boring and safe doesnâ€™t have anything to do with its eventual success.
Jacob Saylor takes an in-depth look into 38 Studios’ debut title.
Here’s a look at five supporting Final Fantasy characters who’d have no problem carrying a game as the hero.
Seb takes a closer look at the way LA Noire brings its story across
In which Seb Wuepper argues once more for the conscious effort of de-emphasizing game scores in reviews.
There are numerous settings in which Assassin’s Creed III can take place. We’ve picked five eras in which the next great Assassin would be best suited to haunt.
Seb Wuepper takes a look at what makes or breaks the scariness of horror games.
Nicole Leffel writes about the role of choices in RPGs, specifically taking a look at Skyrim in contrast to the Dragon Age titles.