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Dan Houser has confirmed the biggest rumor around Grand Theft Auto V DLC.

Dan said this in an interview with Lex Fridman:
It was one when you played as Trevor, but he was a secret agent. It was cute. It never quite came together, and it was never finished. It was about half done when it got abandoned.
But I think if that had come out, we probably wouldn’t have gotten to make Red Dead 2. So, there are always compromises.
But it was, you know, I like making the stories.
Agent Trevor DLC Is Finally Officially Confirmed
It took years, but we finally know for sure that Agent Trevor existed before it was cancelled.
As you may imagine, Tez2 was the first to share information about Agent Trevor. He datamined information about the DLC in Grand Theft Auto V’s files all the way back in May 2015.
Rockstar did announce plans to release Grand Theft Auto V shortly after launch in December 2013. However, it took until October 2017 when a Rockstar employee confirmed in an interview that they cancelled all this DLC.
In design director Imran Sarwar’s words:
No, it was not really a conscious decision, it’s just what happened.
He went on to explain that Rockstar found themselves overwhelmed with the workloads of building Grand Theft Auto V and Red Dead Redemption 2, as well as supporting Grand Theft Auto Online.
Lastly, Trevor’s voice actor Steven Ogg revealed he did recordings for Agent Trevor last year. Houser confirms Ogg’s claims that the DLC was around halfway done when they cancelled it.
Is Red Dead Redemption 2 A Fair Tradeoff For Agent Trevor?
The big what if that emerges here is if Rockstar could have found a way to release Agent Trevor. Was it possible to focus on Grand Theft Auto V’s DLC first and complete Red Dead Redemption 2 later?
But that may have been asking for too much. We now also know from Dan Houser that Red Dead Redemption 2 went through development hell.
The controversy around alleged 100 hour work weeks turned out to be overblown. But it was true that there were issues with crunch at Rockstar at the time.
And based on Dan’s account, we can now also confirm that they were having trouble getting the game to come together at least one year before it actually released.
We like to imagine studios like Rockstar can do no wrong, but Dan has laid out their cards. This was a situation where wrong decisions could have undone Rockstar’s track record and reputation.
Because Rockstar chose to get Red Dead Redemption 2 right, we received one of the greatest video games of all time.
If there’s any solace, apparently some of the ideas in Agent Trevor did make it to the Grand Theft Auto Online update The Doomsday Heist. But it’s hard to argue that Take-Two and Rockstar ultimately made the right calls.
