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Rise of the Tomb Raider Gets DirectX 12 Support, Offers Huge Performance Improvements

March 11, 2016 by Ian Miles Cheong

Rise of the Tomb Raider will run better than ever before with DX12.

rise of the tomb raider dx12
The newly released-on-PC title Rise of the Tomb Raider now supports DirectX 12 integration. Square Enix, Crystal Dynamics and Nixxes Software, which handled the PC port, have announced that starting today, PC gamers will be able to experience all the bells and whistles of DX12 whenever they play the game—provided they have the game on Steam.

The feature will be coming soon to the Windows 10 Store version of the game.

The developers state that adding DX12 support to Rise of the Tomb Raider allows the game to spread CPU rendering work across all CPU cores, without introducing additional overhead. This means that the game runs better than ever before, and enables gamers with high-end graphics cards but low-end CPUs to run the game at higher framerates, graphical settings and other technical enhancements like never before.

In an official blog post, Nixxes studio head Jurjen Katsman explained the new technology and what it should do for the game. He took a screenshot of a scene from the game with the following description:

As an example to illustrate the point, below is a screenshot of a scene in the game running on an Intel i7-2600 processor with 1333Mhz memory, paired with a GTX 970. Using DirectX 11 at High Settings we would only get 46 fps.

tumblr_inline_o3vsjnzHO71qij4lt_1280

Now look at the same location the new DirectX 12 implementation, we can lift it up to 60!

tumblr_inline_o3vsk0mwJl1qij4lt_1280

In order to make use of the new DX12 features, Nvidia users will have to download the latest Game Ready Driver, which is rated at 364.51 WHQL. The drivers had been previously released in beta form after a the 364.49 drivers caused problems with many of its users.

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Category: UpdatesTag: PC, Rise of the Tomb Raider

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