Tom Clancy’s The Division has been a highly anticipated video game and with it releasing official on March 8, 2016, for the Xbox One, PlayStation 4, and PC, some gamers are already finding the game preloaded allowing players to enjoy the game right away when it launches next week. One Reddit user discovered notes revealing a 1.1 update.
The notes showcase a number of fixes and tweaks that would be implemented within the game including improvements with reflections and lighting such as global illumination, volumetric lights, and traffic lights. While Ubisoft has yet to comment on the matter, you can read the full leaked 1.1 updates notes down below as you wait to enjoy Tom Clancy’s The Division for the PlayStation 4, Xbox One, or PC.
Appearance Menu has received a complete overhaul:
- Now displays as a Grid making it much easier to browse items
- “Outfit Sets” option added to quickly equip all the items in a set
- “Inspect” Feature added
Visual improvements:
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on Traffic Lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several Time and Weather combinations
- Improved night time lighting and contrast
- Tweaked exaggerated rimlight shader on characters
- Improved car window reflections
- Improved SSAO to be more pronounced
Mega Map and Open World updates:
- New “Mission Overview” has been added to the Mega Map
- Contaminated Zones will now display the required filter level on the Mega Map
- Field data with Audio will automatically play when you pick them up
- If you start listening to Field Data with audio from the menu you can keep listening outside the menu
- Added Subtitles for all Field Data that play audio
- Mission Entrance menu usability has been improved
- Significantly increased number of Crafting Materials obtained from Loot Crates
Other:
- New “Help” Menu is now available in Settings Menu – it stores all the Loading Screen and Context Sensitive Tips
- New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
- Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
- Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
- Fixed remaining Bugs that prevented log-in when some non-essential services were offline
- New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
- Added information to the in-game Loot Pickup UI to show why an item can’t be picked up
- Improved multi-GPU performance
- Fixed issue where you could get a white screen on start-up
- Improved performance in Windowed mode
- The Deployable Turret no longer targets non-rogue players and doesn’t damage neutral players caught in line of fire either
- Overall stability increased – lots of Crash fixes!
- Further backend improvements and optimizations
- Many Localization adjustments and bug fixes
- Additional minor bug fixes and polish!