Ahead of the game’s first DLC coming later this week, players of Dying Light 2 will need to update their game to version 1.7.2. The new update dropped today and looks set to lay the groundwork for the forthcoming Bloody Ties expansion, which goes live this Thursday, November 10.
The update comes with a pretty lengthy list of patch notes, which may indicate that it’s also a fairly sizeable download. So, for those looking to dive straight into the new DLC action later in the week, it might be a good idea to update your game sooner rather than later. The patch notes indicate the return of a much-loved feature from the original Dying Light, which will surely be a welcome surprise for many fans of the franchise. The game’s X-ray feature will return in its “first phase,” and will presumably be tailored more specifically for the Dying Light 2 experience over the course of future updates.
Bloody Ties will keep players busy for quite some time. As previously reported, the DLC will include around six hours of new story content to explore, as well as some substantial side quests. Players will have the chance to venture to Carnage Hall and explore gladiatorial-style combat with a variety of creatively gory weapons to experiment with. There are only a couple of days to wait before the carnage rolls out across the game, so ahead of that, you can check out some of the latest update’s patch notes right here.
Dying Light 2 Update 1.7.2 Patch Notes
Game Update
In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:
Gameplay Updates
- The Nights in The City got darker! Overall darkness is way deeper than before
- Throwable items trajectory implemented
- Players can now run in the PK ship HUB
- Outfits preview is available
- Fixed an issue with the achievements not being granted to the players upon completion
- Players will no longer be able to travel outside the playable area in Let’s Waltz quest
- Waltz in Let’s Waltz quest will no longer be idle
- You can no longer get stuck in a car during the Let’s Waltz quest
- During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
- Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
- Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
- The toxic area near Downtown and The Wharf will deal damage again
- Howler’s alert indicator will be shown correctly
- The death screen will be shown correctly when defeated in the Challenge
- Collectibles from Chapter 2 will not count toward the achievements
- Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
- Multiple Challenges got fixed objective count and timers
- The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
- Virals will hear better, reacting to various sounds with more intensity
- Fixed an issue where the Infected becomes unresponsive and dies
- Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
- You can no longer fall through the elevator
- Fixed an issue with “Leaving the mission area” during the Twin Brothers’ quest
- Added a new Craftmaster upgrading tutorial for the new players
- The wardrobe is no longer blocking the exit in one of the safe zones
- Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
- Fixed AI outline during Rage Mode in one of the story quests
- Fixed issues with Stamina not depleting during some of the Nightrunners’ trials
Co-op Updates
- Users won’t encounter a black screen while activating windmill when one of the players is respawning
- Animation of grabbing the player by infected should no longer freeze
- You can now leave the game if the host dies during certain story quests
- Fixed user’s online ID disappearing during some activities in co-op
UI/UX Updates
- Removed a glitch where a white box showed up when LMB was clicked
- Fixed a display timer on Challenges from Chapter 1
- Players will be no longer to see outside the map with the Photo Mode
- Fixed lighting inside buildings during the day
- AI clothes will not stretch in a long distance
- Fixed some missing textures in the bazaar
- Beehives are more aligned with the trees in the Prologue
- Fixed the sound glitch that did not play any sound during the death screen
- Biters will ragdoll correctly when dropkicked
- Raindrops will be appropriately displayed on the water’s surface
- Aiden’s Stash text fixes
- Multiple Lightning/Brightness tweaks
- Fixed an issue with previously looted bags being highlighted during survival sense
- Fixed issues with missing textures
- Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
- Fixed an issue with parkour music being stuck on one track indefinitely
Technical Updates
- Fixed an issue where using a rollback feature might lead to the game crashing
- Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
- Fixed an issue with random crashes during the combat
- Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
- Fixed multiple crashes on consoles
- Fixed random freezes when changing some options
- Fixed textures in X13
- Fixed D3D failed to execute error
- Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
Dying Light 2 is available now on Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4 and PC. The Bloody Ties DLC will launch on November 10 on the same platforms. A Nintendo Switch version of the game will also be released via the cloud at some point later in the year.