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What Kind of Gameplay Will Silent Hill 2 Have?

Nov 4, 2022 Dennis Patrick

Welcome to Silent Hill.

For what felt like ages, the Silent Hill fanbase community lived in their own little version of the otherworld. Years passed with hopes, pleas, and rumors suggesting Silent Hill was making a grand return. However, Konami would keep tightlipped with each passing year. Events would go on, and not even a mention of the once-thriving survival horror IP would happen. That finally changed back in October of 2022. Konami unveiled a Silent Hill focused video, and with it came several games reveals and even a film.

Among the variety of reveals, one game took the key focus from the event. Konami was pleased to announce that Silent Hill 2 would be getting a proper remake. If you’re entirely new to the franchise, Silent Hill 2 was one of the most iconic installments from the entire franchise. As a result, plenty of veteran fans are eager to dive back into this psychological horror narrative. Along the way, Konami is hopeful that this remake will also appeal to newcomers.

Of course, while the game was officially revealed, there might be plenty of questions you’re eager to get answered. Currently, the development team is handling the game project, but we do have some information readily available.

What Kind of Gameplay Will Silent Hill 2 Have?

Silent Hill 2 is a remake of an iconic 2001 title release. This is also the franchise’s first major video game installment since the 2012 launch of Silent Hill: Downpour. If you played the original Silent Hill 2 video game, then you might recall the gameplay mechanics. It was a title very much set like other survival horror games at the time. Most players might refer to the game as having tank-style controls. Although there were options to have 3D controls, some might argue that these controls were not the most accessible approach.

A significant component of Silent Hill 2 was the cameras. The game would position the camera in different areas of the room, sometimes making areas a bit more tense or even cinematic. But this is going to change up for the upcoming remake. Rather than being tied to specific cameras, the development team handling the remake, Bloober Team, opted for an over-the-shoulder third-person perspective. This will be similar to the Resident Evil series as of late.

One of the main reasons given for the change-up in perspective was the fact that developers felt an over-the-shoulder camera would further immerse players into the game. Being a survival horror game, you can likely expect resources to be scarce and enemies bountiful. We’ll also see some combat, with James having to fight off whatever enemies pop up in his immediate area. However, how the combat has evolved or changed with Bloober Team at the helm remains to be seen. If you want a terrifying experience, this might be a game well worth picking up when it eventually launches into the marketplace for the PlayStation 5 and PC platforms.

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