The Witcher 3: Wild Hunt's August Modkit will be undergoing some changes.
According to community manager Marcin Momot, the update's release is "right around the corner." The full list of changes, which includes bug fixes and updates to textures, was published in Witcher 3's forums. Here's what the developers are adding:
- Fixed a bug causing wcc_lite to fail when uncooking the game.
- Added the abilty to mod textures from the textures array.
- Added a warning information when wcc_lite failed due too long file path.
- Claned up wcc_lite output log.
- Fixed a bug when some normal maps and speculars were imported incorectlly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
- It is now possible to add new textures using mods.
- Serval fixes and minor improvements to Script Studio.
While some fans are hoping for something like REDkit, the mod tools package for The Witcher 2: Assassins of Kings, CD Projekt Red has stated they have no plans to bring that package to Witcher 3.
The game was released on May 19, 2015 for PS4, Xbox One, and PC.