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Halo PC And Halo Custom Edition Getting Post-GameSpy Patch

May 20, 2014 by Ryan Parreno

Bungie made the new patch with the help of dedicated fans.

Bungie’s Roger Wolfson has revealed on their official site update 1.0.10.0621 to Halo for PC, including Halo Custom Edition. Of course, this update is mostly in reaction to the GameSpy server shutdown.

Bungie didn’t make this update on their own, receiving help from community members btcc22, Technut, and kornman00. btcc22 made a server-browser application that allows Bungie to host and support the game. All three helped make some bugfixes, including possible issues with security and compatibility with newer hardware.

Bungie has revealed that they have also put up the CD key database online. Fans who have setup their dedicated servers will now be able to create banlists that matter.

You can read the full list of patch notes below:

  • Bumped version to 1.0.10.0621
  • Moved Gamespy services to use new non-Gamespy server
  • Fixed a family of index-out-of-bounds bugs which had been exploited to crash clients
  • Made banlist parsing not case-sensitive
  • Removed halt on cache file verify error
  • Removed some verbose debug logging of gamespy connections
  • Fixed handling of video cards with >= 2GB of memory
  • Enabled refractive Active Camo on Nvidia cards, which had previously used an alpha fade. (AMD cards already have this)
  • Updated 2003-era upper bound on the video resolution picker. Use at your own risk; the game is untested at 4800×3600.
  • Updated chatbox settings to work with newer resolutions
  • Models node limit updated to 63
  • Fixed reading sv_ban_penalty from init.txt
  • Disabled executable_is_valid checksum from strings.dll
  • Allowed network access in devmode
  • Fixed parsing of custom map names containing a "."

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