If you’re seeking new information on Metal Gear Solid 5: The Phantom Pain, we’ve got you covered. An interview between Hideo Kojima and Japanese site Game Watch has been translated from Japanese to English, thanks to YouTube user YongYeah, and there’s plenty of interesting nuggets concerning the next-gen project worth digging into.
First, let’s talk about the in-game cinematics. Kojima confirmed that there will be few stops between cutscenes and gameplay. Similar to an open world game like GTA, Kojima hopes that there will be much more seamless transitions between story and exploration. He also promised the use of weapons that match the game’s era, which is around 1980. The armaments, vehicles, and gadgets won’t be as technologically impressive as what was seen in Metal Gear Solid 4, but it’s all for the sake of authenticity.
When discussing gameplay, Kojima mentioned the difficulty he had adding bullet time and tagging to the series. These concepts are foreign to the extended franchise, but after some serious play testing, the Japanese creator soon learned that they were necessary additions. It became too difficult to be spotted with the features absent, and really, the game became more unique through the use of these borrowed features.
In terms of RPG elements, Kojima mentioned that he is more concerned with simulating actual missions and not everyday life actions. He was unable to comment on whether the Metal Gear Solid 3 hunting and eating mechanic would return, but it sounds like this is an open experience dedicated to the many tactical missions within. So, don’t expect to get a call on your cell phone about going bowling.
There are plenty of hidden secrets that can be seen in the Tokyo Games Show video, which shows a much different Metal Gear experience. There will be non-linear replay value in this open-world game, which should excite fans looking to purchase next-generation platforms. It’s a big leap for the series, and one to watch in the coming months.