• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Metal Gear Solid 5 Adding Non-Linear Replay Value

October 3, 2013 by Josiah Renaudin

Unlike past Metal Gear Solid games, there will be plenty of replay value and non-linear aspects in The Phantom Pain.

When you hear Metal Gear Solid, “open world” and “non-linear” aren’t exactly terms that come to mind. The massively popular stealth series has leaned on its powerful narrative flourishes and close-quarters tactics to remain relevant over time, but Metal Gear Solid 5: The Phantom Pain is going for something a bit different on PlayStation 4 and Xbox One. A new interview with series creator Hideo Kojima from Inside Games (via DualShockers) explains the new features of this sequel.

“In some missions there are ‘No Kill, No Alert’ challenges, and all those challenges are connected by social [rankings] and can be played any number of times,” Kojima said. “In addition to that, even in the same mission there will be different situations, like different ways to attack and different weather conditions.

“Everything you do will eventually be evaluated at the base. For example, if you bring back the wrong target in a hostage rescue and you should do it again to improve your result. That’s the (non-linear) replay value due to the freedom enhanced by an open world.”

Metal Gear Solid 5 might have similar jokes and characters from what we’ve seen in the past, but this latest adventure is taking at least a few chances. The voice actor for the protagonist has been changed (much to the chagrin of the fanbase) and as stated above, there will be plenty of reply value for the missions. The Phantom Pain is a Metal Gear game by name, but don’t expect the same old tricks when the project launches down the road. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Games That Died FAST

10 Games That Died FAST

Directive 8020 - Before You Buy

Directive 8020 - Before You Buy

Are AA Games Catching Up AAA Games?

Are AA Games Catching Up AAA Games?

10 Recent Games That PROVED EVERYONE WRONG

10 Recent Games That PROVED EVERYONE WRONG

The GREATEST Final Bosses Ever Designed

The GREATEST Final Bosses Ever Designed

GTA 6 MOST EXPENSIVE GAME EVER? & MORE

GTA 6 MOST EXPENSIVE GAME EVER? & MORE

Mixtape - Before You Buy

Mixtape - Before You Buy

10 Good Games That SHOULD NOT HAVE FAILED

10 Good Games That SHOULD NOT HAVE FAILED

007 First Light - 10 Things You NEED TO KNOW

007 First Light - 10 Things You NEED TO KNOW

Category: Updates

Sidebar

Recent Posts

  • Rumor: Xbox Planning a Disc-To-Digital Program Codenamed Positron (For Backwards Compatibility?)
  • Jason Schreier Debunks Rumor That Rocksteady Is Making A Batman Begins Game
  • Katsuhiro Harada Is Back Making Video Games Under SNK With A New Subsidiary Called VS Studio
  • Rumor: Ezio Is Returning In Assassin’s Creed Hexe To Mentor The Next Assassin (How?)
  • Forza Horizon 6 Will Be Steam Deck Verified At Launch

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme