• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Sony moving away from cell based architecture for PS4?

December 26, 2009 by Gameranx Staff

Could the next playstation have PC-like multicore setup..

As previously reported by Hiroshige Goto, a technology writer at Impress Watch, Sony has been looking both at a cell based and Intel Larrabee-based architecture for PlayStation 4. Larrabee has been cancelled by Intel itself due to 3D graphics pipeline performance issues and low power efficiency, and cell which has been questioned by developers as being incredibly complex to program, has left Sony in a dilemma.

So back in 2008, Sony took it to the game publishers and asked what they’d want of a Cell-based PS4 in terms of number of SPU co-processors and what kind of programming difficulties they’ve been facing with the current design.

According to Goto, Sony, IBM and Toshiba recognized some of these problems programmers were having with Cell and, early on, came up with a couple of plans for fixing the issues. Included in these was a plan for something that was at one point called “SPU2.” This new version of the SPU would shift the 256 kilobyte local store space that’s included on each SPU chip into the role of a hardware management cache, allowing the SPUs direct access to main memory and allowing programmers to program for a single memory space, similar to a standard PC CPU.

Goto says there are signs that some time this summer, Sony was looking into using this updated SPU design in the core of the PS4. At the very least, he says, the design was a strong candidate.

However, he’s recently started hearing about other plans. While he’s unable to get into the specifics, at a broad level, the new plans call for a PC-like multicore setup. Now considering such a plan is in place, its purpose would be to keep frustration from the current software developer, and to facilitate programming. Xbox 360 has been successful because of a similar configuration.

He also writes, we can expect the release of the next generation of consoles in 2012 on the basis that since Sony, Microsoft and Nintendo, are looking into architecture solutions now in 2009 and it takes 24 months to take a system from concept to production.

SOURCE
Thanks to andriasang

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Crimson Desert seems IMPOSSIBLE

Crimson Desert seems IMPOSSIBLE

Resident Evil Requiem - Before You Buy

Resident Evil Requiem - Before You Buy

Top 10 NEW Games of March 2026

Top 10 NEW Games of March 2026

20 Forgotten RPGs That Nobody Remembers

20 Forgotten RPGs That Nobody Remembers

20 Games Where You’re Actually NOT HUMAN

20 Games Where You’re Actually NOT HUMAN

10 Open World Games That NEVER REALLY END

10 Open World Games That NEVER REALLY END

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

10 Upcoming Games With INSANE Graphics

10 Upcoming Games With INSANE Graphics

Category: Updates

Sidebar

Recent Posts

  • Resident Evil Requiem Will Be Friendly To Newcomers To The Franchise
  • Rumor: Xbox Game Studios Has An Unnanounced Project That Is It’s “Largest New IP”
  • Rumor: Everyone At Ubisoft Wants To Work At Assassin’s Creed Hexe
  • Rumor: GTA 6 Has Leveled Up Stealing, With Realistic Risk-Reward Systems
  • Rumor: You Can Say Anything You Want To GTA 6’s NPCs With Custom Text – And They Will React Contextually, And Remember

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme