Kingdom Hearts 3 is finally out and while you are going through the journey, you’ll end up facing a variety of bosses along the way. Let us lend a hand by showcasing what moves to watch out for and some simple strategies which can make the boss fight go by a little easier.
Find More Kingdom Hearts 3 Guides Below:
- Kingdom Hearts 3: How To Defeat All Bosses | Strategy Guide
- Kingdom Hearts 3: How To Unlock All Trophies 100% | Collectibles Guide
- Kingdom Hearts 3: How To Unlock All Staves | Collectibles Guide
- Kingdom Hearts 3: How To Unlock All Keyblades | Collectibles Guide
- Kingdom Hearts 3: Where To Find All Golden Hercules Dolls | Collectibles Guide
- Kingdom Hearts 3: All Potions & Buff Synthesis Recipes | Recipes Guides
- Kingdom Hearts 3: All Weapons, Armors & Ring Recipes | Recipes Guides
- Kingdom Hearts 3: Where To Find All 7 Pudding Princesses | Mini Games Guide
- Kingdom Hearts 3: How To Unlock All Shields | Collectibles Guide
Kingdom Hearts 3 Bosses
Rock Titan
Origin: Olympus Coliseum
Enemy Combat Moves:
- Rock Throws
- Stomps
- Headbutt
Strategy:
Your goal to defeat the Rock Titan is to take out the head. However, in order to get to the head you’ll need to destroy the legs. Once the legs are taken out you can climb up the body and start dealing damage to the head. Be weary of the stomp attacks as they will be the more problematic part of this battle. When the Rock Titan stomps it will break the ground below and send fragments of the ground up which can deal damage. Everything else in the battle is relatively easy to avoid.
Fire & Ice Titans
Origin: Olympus Coliseum
Enemy Combat Moves:
- Fire/Ice Breath
- Ice Pillar/ Fireball
Strategy:
Much like the Rock Titan, both the Fire and Ice Titans are both defeated through doing enough damage to their heads. The way to get to their head can be done simply by using the Shotlock otherwise climbing up the middle pillar will allow you to reach their heads. It doesn’t matter which Titan you deal with first as a result the order you defeat them is preference to whichever Titan you find most annoying to deal with.
Tornado Titan
Origin: Olympus Colisseum
Enemy Combat Moves:
- Debris
- Wind Knock back
- Debris With Ice & Fireballs
Strategy:
After defeating both the Ice and Fire Titans then you will get to battle against the Tornado Titan. This Titan is definitely tougher than the past two as he will send a barrage of attacks that also include ice and fireballs. At the start of the battle you only have to dodge some debris the Tornado Titan will send your way as you attack its base. Be careful, at points during this portion of the attack you may get knocked backwards from the wind. Eventually, you’ll end up getting sucked into the Tornado Titan and fired upwards where you will free fall. During this section of the battle you’ll need to avoid the debris which will include both fireballs and ice.
You’ll only free fall until the point where you’re meeting the eyes of the Tornado Titan and that’s where you can deliver the most amount of damage. At times you’ll get a barrage of debris which will be mixed in with fireballs or ice but you can quickly defeat the titan with a combination of attacks such as the Blaster Blaze. If you need to reach the titan if blown back then use Shotlock to reach floating debris platforms, inching your way closer to the Titan.
Doll Heartless
Origin: Toy Box
Enemy Combat Moves:
- Aerial Drop
- Spin Dash
- Spiral
The Doll Heartless can be tough as she has a few attacks which makes getting close difficult. You could go about taking down this boss a few different ways but we suggest that you use more ranged attacks. Going with a Blaster Blaze would allow you to stay away and unleash some ranged attacks that would keep you from getting too swamped by her. Of course with that said, the enemy will also move around frequently so be prepared to keep moving around the map in this battle.
Toy King Heartless
Origin: Toy Box
Enemy Combat Moves:
- Rockets
- Building Destruction
- Electric Pulse
- Electric Stream
Strategy:
Much like other boss enemies, the weak point to focus your attacks are at the head but getting to the enemy in general can be difficult so use the Shotlock if its too far out of range to reach. This enemy has a wide range of attacks as well. You’ll be dealing with building debris, rockets, electric streams and an electric pulse. It’s worth noting that the electric pulse will appear when you stay on top of the enemy too long spamming attacks at the head. One method to get you attacking the enemy while not physically standing on the enemy is using Counter Shield. However, you may still find that the enemy will move around too much to really be effective. As a result, the best method is to time out the attacks and simply make your way onto the ship and spamming some strong keyblade strikes.
Mother Gothel’s Heartless
Origin: Tangled
Enemy Combat Moves:
- Crows
- Headbutt
- Rush
- Maze Trap
Strategy:
This boss fight is not all that challenging but it can get a bit annoying. Overall, the Mother Gothel’s Heartless has clear signs of what attack its about to perform, especially the headbutt which gives you enough time to get out of the way. As a result, between attacks, you should be delivering your own to the face region. However, after so long you’ll get an annoying attack to deal with which is a maze blockade. You’ll be trapped around roots with a barrage of debris attacks coming from above. All you need to do is look around for the doorway to jump through. Eventually, you’ll make it out of the maze trap where you can once again start delivering your own attacks. We suggest using a variety of attacks as this battle can last a good while with the only real main issues you’ll come against is quickly going through the maze blockades.
Ice Wolf
Origin: Arendelle
Enemy Combat Moves:
- Rush
- Tail Spin
- Ice
- Special Attack
Strategy:
The Ice Wolf has a few annoying attacks to deal with but the main focus will be gearing up for the special move. During the battle the Ice Wolf will deliver a dark shadow and send out smaller Ice Wolfs to battle. You need to take out as many of those small Ice Wolfs as possible for a cutscene to trigger showing Marshmallow and Sora forcing the Ice Wolf to reveal itself once again. Once revealed Sora can deliver some damage to the boss but it’s worth using Marshmallow when available to greatly increase the amount of damage you can deal against the Ice Wolf.
Davy Jones
Origin: The Caribbean
Enemy Combat Moves:
- Dive Attack
- Kraken
Strategy:
Davy Jones is a relatively easy boss to deal with as you will just need to dodge and counter his attacks. You will face against the Kraken during the battle but it can be ignored unless a teammate is trapped. Instead, your focus should remain on Davy Jones and countering his moves.
Anti-Aqua
Origin: Realm of Darkness
Enemy Combat Moves:
- Teleport
- Clones
- Ice Attacks
Strategy:
A big portion of this battle will be dealing with the illusions. Anti-Aqua will create clones and you need to determine which is the real boss to deal with. These illusions can be destroyed by a single attack and once you deal with the illusions you’ll get a brief moment to deal some damage to the actual boss as it recovers. There is the Ice Attack which the boss will charge up so its best to just get away from the area when Anti-Aqua is about to perform it. Otherwise, use magic to deal a wide range of attacks at the illusions to locate the real boss in order to speed the battle up.
Vanitas
Origin: Land of Departure
Enemy Combat Moves:
- Dive Attack
- Fire Spin
- Fireballs
Strategy:
Vanitas can be relatively easy as Aqua’s moves are fast so it mainly comes down to just spamming your attacks to prevent Vanitas from making any real moves. Spell Weaver is especially useful in this battle in order to deliver damage quickly.
Luxord
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Hiding
Larxene
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Electric Dive Attack
- Lightning bolts
Marluxia
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Scythe Throw
- Rush
- Rose Petals
- Dive Attack
Strategy:
These three bosses can be chaotic but you’ll be battling alongside Mickey Mouse. It’s best to keep moving and attack with your favorite keyblade until the first cutscene is triggered. It’s with this cutscene that Sora is tasked with finding which card has Luxord. The card he is hiding in will wiggle so head for that card and attack it bring Luxord out. From there you will once again have to find his card in order to attack it. Keep this up until you drain his health. After his fight you will have to deal with the remaining two Organization XII members. Much like how this boss fight started, the ending will be difficult and chaotic. We suggest using magic and special characters to get the job done fast but you’ll have to dodge attacks frequently when you’re running around as Sora. Once you defeat one of the members a cutscene will play before the fight continues on once again.
Xigbar
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Arrows
- Charged Arrow
- Dark Arrows
Riku
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Hack & Slash
- Explosive Traps
- Shockwave
- Dark Energy
Strategy:
This is another battle which features two bosses. Unlike the Luxord, Larxene, and Marluxia, this battle is a bit easier to manage. You really only need to worry about the barrage of arrows as they seem to have the biggest range of attack. Using the Rage Form is a good idea to dwindle down the opposing enemies health while using Shotlock to quickly maneuver around the map. Likewise, you’ll find that battle will end with a cutscene each time you take own a boss.
Saix
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Hack & Slash
- Energy Trap
- Energy Spikes
- Shockwaves
- Berserk Special
Strategy:
In this battle you’ll be working alongside Kairi and Axel which can be tough to keep track of the enemy especially when the enemy is using his Berserk special. As a result, using the Rage Form is recommended to drain the opponents health. It won’t be too long into the battle when you’ll get a cutscene. The fight will pick back up with some new helping hands in which case the strategy will remain the same. Use Rage Form along with the help of guests such as King’s Flare to deliver a ton of damage quickly. When this get too hectic simply stay off the ground as much as possible until Saix’s attacks come to an end.
Terra
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Hack & Slash
- Shockwave
- Dark Shadow
- Energy Beam
- Dark Terra Special
Strategy:
Okay this battle is all about keeping away from Terra when he unleashes his special attack. This will make him very tough and will bring a ton of damage against players. Instead there is a sweet spot you need to wait for and that’s after he is no longer in the Dark Terra form. It will be brief but during those few moments players can safely take out the enemy. Most of this battle will be dodging Terra’s attacks and simply waiting for his buff to end.
Xehanort
Origin: Keyblade Graveyard
Enemy Combat Moves:
- Enemy Guards
- Fire Magic
- Hack & Slash
- Energy Bombs
- Fire Beam
- Keyhole Attacks
- Blizzaga
- Teleporation
Strategy:
Being the last boss you can expect a long and tough battle. In fact, this battle will take place in different phases which will put players both on ground, in the air and underwater. When first starting out the goal is to defeat the floating enemies which is all about timing. Attack and be prepared to counterattack from a nearby enemy. When you manage to bring the floating enemies down you’ll move on to Xehanort.
The first phase is done on standard ground where Xehanort will spam combo attacks. These are hard to avoid so its best to guard those attacks and time it out so you can counter at the end to deliver your own damage. This is also the phase where you’ll deal with energy bombs which is best to avoid and get out of the way before the explode.
Phase two will take underwater which is a bit easier to manage his combo attacks but you’re now having to worry about the bigger explosions and fire beams. You need to swim away during the explosion to avoid taking damage and prepare yourself for a rush attack after Xehanort unleashes a fire beam that will resemble a large pillar. Simply time out the dodge and deliver a few attacks until you reach phase three.
When you reach phase three you’ll have to battle Xehanort in the air where you will have to handle the attacks from the previous two phases. Instead of one fire beam pillar you’ll deal with multiple pillars but you can easily spot where they will be placed on the map. Wait for Xehanort to send out some fire magic attacks from inside one of the pillars as he will then rush you. Guard against the rush and deliver your own damage.
Finally, after the battle in the air you’ll have one last phase to deal with. It’s during this phase that Xehanort will randomly pop out of nowhere through a keyhole. He will perform this move four times, afterwards you can attack him before he once again teleports back into the keyhole attacks. Eventually, Xehanort will unleash a Blizzaga where you need to avoid the beams and jump over the shockwaves that come out after they descend.
Midway through this battle the boss will start using magic attacks from the sky, all you need to do is guard against them. Afterwards the enemy will do six teleport strike attacks where Sora will need to guard against them and attack after the sixth strike.
Lastly, this battle will turn Sora into a forced Rage Form which means the battle will be tough without having access to items or guarding. This means you’ll need to get used to dodging attacks until you eventually get Sora back to his normal self. This is when you’ll deal with the last new rush style attack from Xehanort and his shadow clones. You’ll have to work his HP down far enough for a command to come up allowing Sora to perform a move called the Last Ray.