• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Bethesda Founder “not a big fan” of Loot Boxes, Warns Players Will Rebel

December 28, 2017 by Katrina Filippidis

Christopher Weaver says players should expect AAA game prices to rise if loot boxes & freemium models are phased out.

Before Fallout, Dishonored, and the genre-defining Elder Scrolls series, Bethesda Softworks was making sports sims. While there could be endless reasons behind the dramatic shift in focus, a recent interview with Bethesda’s Christopher Weaver provides a more simple explanation.

Weaver, who apparently has almost no direct involvement with Bethesda nowadays, emphasises that his company was never about aping trends, but rather, innovation: “We created new technologies where none previously existed.”

Gridiron was an attempt to blend real-world physics into a game. The Elder Scrolls took the risk of applying paper and pencil RPGs to a digital environment. Bethesda was a trailblazer. But thirty years after its birth, the gaming industry is a very different kettle of fish, and Weaver doesn’t seem keen on some of the systems that have been rolled out—particularly freemium models and loot boxes:

“I’m not a big fan of people believing that you get something for nothing…If you want to try something like a single chapter first or subscribe, I’m ok with that.”

He also cautions against the over-implementation of pay to win elements, which may be more profitable in the short run, but ultimately have a negative impact on player immersion:

“This nickel and dime approach to payment may well backfire as it interferes with the flow of a game and disallows for players to lose themselves in its play-world…Players may have to absorb the increasing costs of creating AAA games to allow publishers to remain profitable.”

Loot boxes reportedly originated in 2007, and are now firmly entrenched in the AAA scene. From Overwatch to Middle Earth: Shadow of War to Star Wars Battlefront II, there’s no denying their effect on the industry as a whole. In one way, they’ve reinforced game loops, keeping players invested for longer periods of time with the promise of virtual prizes in exchange for a time (and financial) investment. However, there’s also a more worrying aspect of variable rewards and positive reinforcement—the potential for addiction.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 20 NEW PS5 Games of 2026

Top 20 NEW PS5 Games of 2026

10 Video Game Things That DIED in 2025

10 Video Game Things That DIED in 2025

20 Game REMAKES That We Are LOOKING FORWARD TO

20 Game REMAKES That We Are LOOKING FORWARD TO

10 Side Quests BETTER Than The Main Story

10 Side Quests BETTER Than The Main Story

Evolution of Bosses in Video Games

Evolution of Bosses in Video Games

10 Upcoming Games We Don't Quite UNDERSTAND

10 Upcoming Games We Don't Quite UNDERSTAND

20 Legendary Indie Games You Should NOT MISS

20 Legendary Indie Games You Should NOT MISS

BIGGEST GAME ANNOUNCEMENTS OF 2025

BIGGEST GAME ANNOUNCEMENTS OF 2025

10 Things That Got WORSE Last Year

10 Things That Got WORSE Last Year

Category: UpdatesTag: Bethesda, Bethesda Softworks, Christopher Weaver, Loot Boxes

Sidebar

Recent Posts

  • GTA Online: KnoWay Out Guide – Inside Job
  • GTA Online: How to Start KnoWay Out, including Negative Press
  • Atlus Drops Special Video Teasing Persona Franchises Future
  • Final Fantasy XIII Is Very Popular With Younger Developers At Square Enix
  • Final Fantasy VII Remake Director Won’t Head Up Next Remake Project

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme