• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Why Aren’t Real-World Physics Equations Used In Video Games?

December 13, 2017 by Katrina Filippidis

A question of fun: The physics behind velocity, inertia and gravity are different in the digital world, and for good reason.

Physics creeps its way into almost every facet of a game. Just look at Mario’s classic slide, the momentum involved in aiming your avian slingshot during Angry Birds, or the boneless flexibility of Human: Fall Flat. One game that particularly impressed me with its upside-down movement was Limbo, but indeed, physics is constantly evolving, testing the boundaries of what’s possible, and shattering assumptions like Haku’s dragon scales in Spirited Away.

Over time, advancements in tech have made physics more realistic too. Compared to the 2005 release, the Shadow of the Colossus remake achieves a more authentic presentation of foliage, grass, and rainwater. We’ve not quite reached absolute levels of realism yet, but is that on the horizon too? Maybe, maybe not.

At this point in time, mimicking the way things work in real life right down to the molecular level isn’t possible. Simulations are, by definition, an approximation or an imitation of a naturally occurring process—let’s say the formation of a wave. What about that famous blue blur Sonic The Hedgehog? If he actually ran faster than the speed of sound within any of the games, it’d be impossible for the human eye to detect (and the forces would probably break the screen). In most cases, reproducing real-world physics with one hundred percent accuracy might inhibit player enjoyment.

On the other hand, games in the simulation genre like Forza Motorsport 7 or Pro Evolution Soccer 2018 pride themselves in faithfully replicating their respective sports and making the experience as believable as possible. And it’s on that note we’d like to pose a question—are games with more realistic physics more enjoyable? Or is it something else, a collection of factors if you will, that makes a game truly fun?

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

15 NEW Free Games of 2026 You SHOULDN'T MISS

15 NEW Free Games of 2026 You SHOULDN'T MISS

20 Single Player Games You Can PLAY for UNLIMITED Hours

20 Single Player Games You Can PLAY for UNLIMITED Hours

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA 6: Gameplay DETAILS WE FOUND

GTA 6: Gameplay DETAILS WE FOUND

15 Brand NEW Games Announced At Gamescom 2026

15 Brand NEW Games Announced At Gamescom 2026

Star Wars Zero Company - Before You Buy

Star Wars Zero Company - Before You Buy

20 NEW Simulation Games That CHALLENGE REAL LIFE

20 NEW Simulation Games That CHALLENGE REAL LIFE

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

10 Underrated Games From 2025 You Should Play in 2026

10 Underrated Games From 2025 You Should Play in 2026

Category: UpdatesTag: Gameranx, Video

Sidebar

Recent Posts

  • Trailer for Marvel’s Iron Man By EA’s Motive Studios Has Leaked
  • Cyberleek Has Cashed Out On Their GTA 6 Leaks – But Are They Really Done?
  • Auto Aim Is Confirmed Removed From GTA 6 – But When Will We Learn About Its Bullet Time System?
  • Rockstar Promises GTA 6 Has No Generative AI… And No Microtransactions
  • GTA 6 Is 30 FPS on PS5 and Xbox Series X|S – And We Don’t Know How It Is PS5 Pro Enhanced Yet

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme