Something strange is going on in Escape Academy. Eel, the new Headmaster of the school, has been acting strangely since he returned. The Headmaster’s Office is boarded up, and deadly occurrences are putting the students in danger. It’s time to find out what’s really going on. This is the shortest level in the game so far — there’s really only one puzzle (which we’ll explain below) — but it leads into the biggest level of the game. If you’re ready to learn the truth, check out the full guide below.
There is one upside to this extremely short level. You can very, very easily score a B+ or higher on this one — y’know, if you’re an achievement / trophy hunter.
More Escape Academy guides:
Introductions | Part 1 | Entrance Exam | Part 2 | Escape Artist | Part 3 | Under Pressure | Part 4 | The Breakout | Part 5 | Trial By Taste | Part 6 | Lab Rat | Part 7 | The Tea Kettle | Part 8 | The Rival Room | Part 9 | Where There’s Smoke | Part 10 | Tea ‘N Tea | Part 11 | What Lies Below | Part 13
The Confrontation | Part 12
This mission takes you back to Solange’s Office. There’s no time limit. Yet.
Find Eel
- The goal is to find Eel. Start by finding the Fill Puzzle on the metal door.
- FILL PUZZLE: The puzzle is split between three Left/Right options. The Top Set-Left/Right [TS-Left/Right], the Lower Left Set-Left/Right [LS-Left/Right], and the Lower Right Set-Left/Right [RS-Left/Right] Buttons. For this puzzle, we’ll use these names to guide you.
- SOLUTION: Press the Buttons in this order: RS-Left, TS-Right, RS-Left, TS-Right, LS-Left, TS-Right, RS-Left
- Enter the Trophy Room to find something very strange! A robotic Eel? [Unplug] the wire from the wall socket, then inspect the robot body. Collect the [Strange Keycard].
Use the [Strange Keycard] on the pad to the left of the Fireplace. That completes a very short introductory room. The next level won’t be so easy or short.