The final level of Escape Academy is a true test of all your escaping skills. It isn’t enough to just complete this gauntlet of trials, you’ll also have to subvert them from the inside — making this one of the most creative Escape Rooms yet. Solving puzzles will help you progress, but the only way to escape is to figure out a completely new way of escaping. Leaving through the open doors is death. We’ve got to destroy the evil at its core. Check out the full guide below for solutions to every puzzle room, and every step to defeat the villain.
More Escape Academy guides:
Introductions | Part 1 | Entrance Exam | Part 2 | Escape Artist | Part 3 | Under Pressure | Part 4 | The Breakout | Part 5 | Trial By Taste | Part 6 | Lab Rat | Part 7 | The Tea Kettle | Part 8 | The Rival Room | Part 9 | Where There’s Smoke | Part 10 | Tea ‘N Tea | Part 11 | The Confrontation | Part 12
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What Lies Below | Part 13
Down below, you’ll confront the true mastermind behind the everything. Quanty! Our computer pal is taking over. Enter his chamber to begin the 45:00 minute countdown.
Room 00
- The first room is lined with chairs. On the front wall, you’ll find lockers with Student Numbers. On Locker #0, you’ll find a Combination Lock.
- Collect the [Headmaster’s Glasses] from the Statue Busts near Locker #0. This allows you to see hidden messages in purple.
- COMBINATION LOCKER: Look in the lockers to the right of the Combination Lock with the [Glasses].
- CODE: Right 10, Left 25, Right 15
- Collect the [Testing Sheet] and [Headmaster’s Pin] from Locker #0. To exit the room, use the [Testing Sheet] on the door to the left.
- Select the following letters and press enter to complete the first puzzle and unlock Room 01.
- TESTING SHEET PUZZLE: [A-C-E]
Room 01
- In the First Testing Room, you’ll find a strange puzzle contraption with multiple-colored symbols. Before starting the puzzle, collect the [Battery (Dead)] from the shelves where the purple eye mark is located.
- COLOR FLOOR PUZZLE: To solve this puzzle, you need to follow the tiles by color marked on the screen. Press the buttons in this order. You don’t actually have to walk on the tiles correctly.
- SOLUTION: Press A (Empty Circle), D (Dot Circle), E (Empty Circle), C (Dot Circle), B (Dot Circle)
- That gives you the code you need to exit. Look again. Have you figured it out?
- TESTING SHEET PUZZLE: [B-C-D]
Room 02
- The next room has a Wire Board and sparking electricity. You need to move the wires to connect the two sides of the puzzle.
- WIRE PUZZLE SOLUTION: Match the screenshot below to connect the power. You can connect the power in multiple ways.
- Connecting the power is easy. The hard part is figuring out the [Testing Sheet] answer. See the nodes you can’t move? Some of them light up green.
- TESTING SHEET PUZZLE: [A-D-E]
Room 03
- On the way to the next puzzle, use the [Headmaster’s Pin] on the Vent Cover to remove the screws. Now you can crawl into the Central Core.
- To defeat Quanty, we need to sabotage all cores. We’ll need more items first. Continue on to Room 03.
- In Room 03, you’ll find Letter Signs and moveable pillars on tracks. Look at the pillars and the symbols on the Letter Signs.
- BLINKING PILLAR SOLUTIONS: Move the pillars based on the blinks. Quick blinks are dots, long blinks are lines. Let’s label the pillars from shortest to tallest; 1, 2, 3, 4, 5
- A: 1
- B: 2
- C: 3
- D: 5
- E: 4
- Place all the Pillars on the correct Letters to unlock the hatches and reveal the Testing Sheet Code.
- TESTING SHEET PUZZLE: [B-D]
- Before leaving Room 03, there’s another puzzle we can solve. Line up the five Pillars against the wall of the room. Check the screenshot for an example.
- Go up the makeshift stairs and use the [Headmaster’s Pin] on the Vent. Crawl through and push down the Ladder so you can easily access this area from the Central Core. Press the [DO NOT PRESS] button.
- When you’re done, go back toward Room 04.
Room 04
- Inside the chilly Room 04, you’ll find two boards with clues and a Chemical Mixer. Collect all five [Chemical Tanks] from the shelves. By using the clues, you’ll have to deduce what each [Chemical Tank] is filled with. To solve the Testing Sheet, we need to identify which [Chemical Tanks] have Water / H20.
- CHEMICAL PUZZLE:
- Tank A: Br2
- Tank B: F2
- Tank C: CoO
- Tank D: H2O
- Tank E: F2
- Figure out the Chemicals inside each [Chemical Tank] to solve the exit puzzle.
- TESTING SHEET PUZZLE: [D]
- We now have everything needed to defeat Quanty.
Defeat Quanty
- To defeat Quanty, access the Central Core through one of the Vents. There is a Vent between Room 02 and Room 03, and inside Room 03. Use the [Headmaster’s Pin] to open the Vents.
- Stack the Pillars in Room 03 to create stairs to a hidden Vent. Enter the Vent and press the Red Button. There are three more Cores we need to disable to defeat Quanty.
- In the Central Core, we need to collect items to defeat Quanty. There are three Cores — other than the Hidden Vent Core, listed just earlier — to disable. Here’s how to disable them all.
- Core #1: NO WATER OR OTHER LIQUIDS
- SOLUTION: Use [Chemical Tank D] after interacting with the Electricity Box and finding the exposed wires.
- Core #2: MAX LOAD 5Vs
- SOLUTION: Collect the [Battery (Dead)] from Room 01. Go to Room 02 and interact with the electricity towers to recharge the battery. Connect [Battery (Charged)] to the Core to disable it.
- Core #3: DO NOT
- SOLUTION: This Core has an array of letters. Pin the complete [Testing Sheet] to your HUD and copy the Correct Answers onto the Grid. Ignore the actual letters. Only the positions matter.
- Disable all four Cores to expose Quanty. You must solve short riddles by interacting with his screens.
- QUANTY SOLUTIONS:
- Fun Is A Form Of Inefficiency: [U-N-D-O]
- Friendship Is A Waste Of Resources: [R-E-F-R-E-S-H]
- Paramount Is Student Compliance: [W-I-P-E]
- Total Control Is Just The Start: [S-T-O-P]
- FINAL: Create The Best Escapists, No Matter The Cost: [S-H-U-T D-O-W-N]
Input the final code to defeat Quanty and rescue Escape Academy. You’ve graduated your first year!