Clunky Character Customization
I love character customization in games. I could spend hours making characters and slowly tweaking values until they have the perfect look. But some games make that straight-up impossible. Games like Anthem and Destiny have the bare minimum of options to make your character look unique — everyone might as well be a generic model once you equip gear that covers you up anyway.
Then there are games that are far, far too fiddly — there are dozens of sliders in WWE 2K20 when designing a wrestler, and no matter how many sliders you adjust, that character is always going to look pretty bad. Same goes for open-world RPGs like Fallout 3 and Oblivion. Some sliders affect other sliders — mess with the jaw slider, and suddenly your head sliders have gone all wonky.
At least Fallout 4 improved on this front. If only every game could be as simply effective as The Sims 4.
No Crouch Sneak Mode
Splinter Cell introduced the world to the crouch-walk. This is the default ‘Sneak’ mode in games, and it took way too long for other games to adopt the best movement mode in gaming history. It took until Assassin’s Creed: Unity before that stealth series touched on the crouching sneak — and Metal Gear Solid didn’t get crouching movement until Metal Gear Solid: Peace Walker! Before the crouch walk, you just had to lumber around like the world’s biggest barely-mobile secret agent.
Other games had crouch-movement, but it was basically useless. I’m looking at you Hitman. From Hitman 2 to Hitman: Blood Money, your crouch is so ridiculously slow that it’s a useless tool for sneaking up on an enemy. Crouch-sneaking was a staple of FPS games! Maybe animating the waddle was just too much for some developers.
Continue onto the next page for more minor things that just annoy us enough to make it on this list.