Chryssalids, Zombies & Babies [XCOM: Enemy Unknown]
Chryssalids are a nightmare enemy in XCOM: Enemy Unknown. They’re tough, they’re fast, and they deal high damage with their melee attacks. They usually spawn in groups, and they have some terrible status effects — one melee attack will poison your soldiers, and if they die from a chryssalid attack, they’ll be implanted with alien embryos.
For three turns, your dead soldier will return to life as a zombie. This also happens to any hapless civilians that get caught by chryssalids in Terror Missions — and civilians will always get caught. After three turns, the zombie dies and spawns yet another chryssalid. As if life wasn’t already bad enough. Due to the amount of civilians in Terror Missions, you’re basically guaranteed to encounter zombies — and extra spawning chryssalids.
An Entire Sea of Ghost Fish [Ninja Gaiden: Black]
Just whisper the words “Ghost Fish” and anyone that played Ninja Gaiden: Black will experience intense PTSD flashbacks. Near the end of the game, swarms of almost-invisible ghost fish spawn on a long stretch of the map. They’re like a swarm of piranha. They’ll strip your HP fast, and if enough latch onto you, your ninja is forced to the ground in a grapple animation that does even more damage.
They constantly respawn, too! You can’t fight them, you just have to run through them — too bad running doesn’t stop them from biting you. The trick to the ghost fish is just to constantly perform spinning jump-attacks. It’s a simple trick, but just one slip-up can result in instant death. Here’s hoping we never have to deal with another ghost fish again.
This is just a tiny look at all the annoying enemies in games. There are just too many to fit on one list. Let us know if you’d like to see more annoying enemies — if you’re most hated didn’t get a called-out, we might just get to them on round two.