Just Cause 4: You Can Play ‘Getting Over It With Bennet Foddy’ With This Mini-Game Easter Egg

Getting Over It With Bennet Foddy became a minor craze with streamers earlier this year, thanks to its deceptively simply gameplay and absolutely bizarre premise. That experience has been fully recreated in Just Cause 4, with a fully playable minigame that matches the physics silliness of the game its parodying… or paying homage to. We’re not quite sure which.

This isn’t the first time Just Cause threw in a reference to popular-at-the-time media. You can find the Smoke Monster and the Island from Lost all hidden in Just Cause 2, This is a whole lot more elaborate, and well-worth checking out when you can. This isn’t just a cauldron and a pickaxe — it’s a tiny playable version of Getting Over It With Bennet Foddy, playable in Just Cause 4 with our hero as the new man, just trying to ‘Get Over It’.


‘Getting Over It With Bennet Foddy’ Mini-Game Easter Egg

 

In Getting Over It With Bennet Foddy, you play as a man in a black cauldron. Using your mouse, you aim a pickaxe and slowly climb an elaborate mountain. It takes hours to climb, and becomes increasingly bizarre — you’ll have to use tricky physics to reach your goal, all while Bennet Foddy shares his self-help wisdom with the player. It’s incredibly bizarre, attuned to a very specific type of comedy that I can’t help but find hilarious.

And you can play a small portion of this indie gem in Just Cause 4. Travel to the northwest corner of the Picos Helados region and explore the high mountain peak. Look for a black cauldron with a pickaxe inside of it. When you approach with Rico, he’ll enter into a mini-game version of Getting Over It — you’ll have to navigate the small mountain range, all while hearing inspirational quotes from Foddy himself, explaining the reference / Easter egg in detail.

It’s a perfect recreation, and it’s completely hilarious. It only takes a few minutes to complete, but this is easily the best Easter egg included in the Just Cause series so far. If only more developers were as dedicated to the craft of adding completely unnecessary mini-games to their open-world adventures.