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Final Fantasy XII: The Zodiac Age – All Time Magicks | Abilities Guide

July 12, 2017 by Dennis Patrick

All Time Magicks featured in Final Fantasy XII: The Zodiac Age.

With Final Fantasy XII: The Zodiac Age finally hitting the market, players can enjoy the HD remastered edition of Final Fantasy XII. More specifically, this is a remastered edition of The Zodiac Age which released into Japan on the PlayStation 2.

In this guide, we’ll take a look at the Time Magicks available within the game. For the most part, Time Magicks offer abilities that allow players top alter the timing of actions for a target.


Find More Final Fantasy XII: The Zodiac Age Guides From Gameranx:

  • Final Fantasy 12: The Zodiac Age | Jobs Guide
  • Final Fantasy XII: The Zodiac Age – All White Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Black Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Green Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Arcane Magicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – All Technicks | Abilities Guide
  • Final Fantasy XII: The Zodiac Age – How To Defeat All Story Bosses | Boss Guide

Note: We’ll continue to update this guide with new information.


  • Haste
    • Ability: Inflict Haste to a single enemy target.
    • Cost: –
  • Hastega
    • Ability: Inflict Haste to all enemy targets in range.
    • Cost: –
  • Slow
    • Ability: Inflict Slow to a single enemy target.
    • Cost: 200 gil
  • Slowga
    • Ability: Inflict Slow to all enemy targets in range.
    • Cost: 7,000 gil
  • Stop
    • Ability: Inflict Stop to a single enemy target.
    • Cost: 900 gil
  • Immobilize
    • Ability: Inflict Immobilize to all enemy targets in range.
    • Cost: 500 gil
  • Disable
    • Ability: Inflict Disable to all enemy targets in range.
    • Cost: 700 gil
  • Bleed
    • Ability: Inflect Sap to a single enemy target.
    • Cost: 1,200 gil
  • Break
    • Ability: Inflict Petrify to a single enemy target.
    • Cost: 1,000 gil
  • Countdown
    • Ability: Inflict Doom on a single enemy target.
    • Cost: –
  • Berserk
    • Ability: Inflict Berserk on a single enemy target.
    • Cost: 900 gil
  • Float
    • Ability: Inflict Float to targets in range causing them to be unaffected by Earth elemental magick. Additionally, targets are able to float over traps.
    • Cost: –
  • Vanish
    • Ability: Inflict invisibility to a single target.
    • Cost: –
  • Vanishga
    • Ability: Inflict invisibility to all targets in range.
    • Cost: 3,800 gil
  • Reflect
    • Ability: Inflect Reflect to a single target.
    • Cost: –
  • Reflectga
    • Ability: Inflect Reflect to all targets in range.
    • Cost: –
  • Balance
    • Ability: Inflict non-elemental damage to all enemy targets in range.
    • Cost: –
  • Warp
    • Ability: Inflict Instant Death to all enemy targets in range.
    • Cost: –
  • Gravity
    • Ability: Reduce 25% of HP to all enemy targets in range.
    • Cost: 2,300 gil
  • Graviga
    • Ability: Reduce 50% of HP to all enemy targets in range.
    • Cost: 5,800 gil

Source: [1]


 

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