With Final Fantasy XII: The Zodiac Age finally hitting the market, players can enjoy the HD remastered edition of Final Fantasy XII. More specifically, this is a remastered edition of The Zodiac Age which released into Japan on the PlayStation 2.
In this guide, we’ll take a look at the Black Magicks available within the game. For the most part, Black Magicks offer spells to cast out against your enemy targets.
Find More Final Fantasy XII: The Zodiac Age Guides From Gameranx:
- Final Fantasy 12: The Zodiac Age | Jobs Guide
- Final Fantasy XII: The Zodiac Age – All White Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Green Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Time Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Arcane Magicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – All Technicks | Abilities Guide
- Final Fantasy XII: The Zodiac Age – How To Defeat All Story Bosses | Boss Guide
Note: We’ll continue to update this guide with new information.
- Fire
- Ability: Deal minor fire damage to enemy targets in range.
- Cost: 180 gil
- Fira
- Ability: Deal moderate fire damage to enemy targets in range.
- Cost: 2,700 gil
- Firaga
- Ability: Dead major fire damage to enemy targets in range.
- Cost: 6,800 gil
- Thunder
- Ability: Deal minor lightning damage to enemy targets in range.
- Cost: 200 gil
- Thundara
- Ability: Deal moderate lightning damage to enemy targets in range.
- Cost: –
- Thundaga
- Ability: Deal major lightning damage to enemy targets in range.
- Cost: 7,000 gil
- Blizzard
- Ability: Deal minor ice damage to enemy targets in range.
- Cost: 240 gil
- Blizzara
- Ability: Deal moderate ice damage to enemy targets in range.
- Cost: 3,000 gil
- Blizzaga
- Ability: Deal major ice damage to enemy targets in range.
- Cost: 7,300 gil
- Aero
- Ability: Deal minor wind damage to enemy targets in range.
- Cost: 1,200 gil
- Aeroga
- Ability: Deal major wind damage to enemy targets in range.
- Cost: 5,700 gil
- Water
- Ability: Deal minor water damage to enemy targets in range.
- Cost: 700 gil
- Bio
- Ability: Deal minor non-elemental damage to enemy targets in range with 100% chance of Sap.
- Cost: 4,000 gil
- Shock
- Ability: Deal major non-elemental damage to single enemy target.
- Cost: 7,800 gil
- Scourge
- Ability: Deal major non-elemental damage to all enemy targets in range with 100% chance of Sap.
- Cost: 8,500 gil
- Flare
- Ability: Deal major non-elemental damage to a single enemy target.
- Cost: –
- Scathe
- Ability: Deal massive non-elemental damage to all enemy targets in range.
- Cost: –
- Blind
- Ability: Inflict Blind to enemy an enemy target.
- Cost: –
- Blindga
- Ability: Inflict Blind to all enemy targets in range.
- Cost: –
- Silence
- Ability: Inflict Silence to an enemy target.
- Cost: –
- Silencega
- Ability: Inflict Silence to all enemy targets in range.
- Cost: –
- Sleep
- Ability: Inflict Sleep on enemy target.
- Cost: –
- Sleepga
- Ability: Inflict Sleep on all enemy targets in range.
- Cost: –
- Poison
- Ability: Inflect Poison to an enemy target.
- Cost: –
- Toxify
- Ability: Inflect Poison to all enemy targets in range.
- Cost: –
Source: [1]