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Ryan Parreno

League of Legends launches new Oceanic servers

June 28, 2013 by Ryan Parreno

also announces Oceanic Season 3 tournament

Notes from Nintendo’s 73rd shareholders meeting

June 28, 2013 by Ryan Parreno

board member and management reordering goes through as planned

Armikrog steamrolls over funding and Wii U stretch goals to $ 974,758

June 27, 2013 by Ryan Parreno

Ambitious project will benefit from full production budget

Indiegogo campaign launched for Yatagarasu sequel Attack on Cataclysm

June 27, 2013 by Ryan Parreno

funding will be used to speed up development, English localization planned

Kaz Hirai earns 153 million yen in 1st year as Sony CEO

June 27, 2013 by Ryan Parreno

Was able to turnaround Sony's profitability, but challenges remain

Astrogun developer Xander Davis changes his tune on Wii U and Nintendo

June 27, 2013 by Ryan Parreno

Previously harsh Wii U critic, was convinced after extended use

Valve releases Source SDK 2013, includes Oculus Rift Support

June 27, 2013 by Ryan Parreno

Other additions include OS X and Linux support, updates now hosted on github

PS3 firmware update 4.46 is released, some still unable to fix bricked systems

June 27, 2013 by Ryan Parreno

Update needs to be installed manually, will also allow you to turn Trophy Notifications off

Atlus Co. Ltd. parent company Index Holdings announces financial ‘rehabilitation’ (UPDATE!)

June 27, 2013 by Ryan Parreno

Index previously investigated for fraud, Atlus' future in question

Nvidia and AMD talk 4K PC gaming

June 26, 2013 by Ryan Parreno

Call PS4 and Xbox One 'downgrades' by comparison

Pikmin 3 Direct demonstrates accessible gameplay for Japanese audience

June 26, 2013 by Ryan Parreno

taps popular comedian to help promote game

Dark Souls 2 rolling back to server system from Demon’s Souls

June 26, 2013 by Ryan Parreno

dropping P2P network in favor of dedicated servers

New RPG Chronos Materia by Gust coming to PS Vita

June 26, 2013 by Ryan Parreno

Atelier and Ar Tonelico developer reveals new IP

A Hat in Time Kickstarter succesfully meets all stretch goals (UPDATED)

June 26, 2013 by Ryan Parreno

Has three days to go before reaching the deadline.

Respawn engineer Jon Shiring makes compelling case for cloud gaming

June 25, 2013 by Ryan Parreno

Explains advantages of dedicated servers, upsells Azure.

American McGee reveals Wizard of Oz zombie game Kickstarter

June 25, 2013 by Ryan Parreno

Outlines story plans and crowdfund elements, to come to Unity3D supported platforms.

Saints Row IV Refused classification by Australian Ratings Board

June 25, 2013 by Ryan Parreno

Deep Silver reworking game to fit guidelines.

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