Baldur’s Gate 3 is one of the best games ever made. Sure it’s had some rough patches since launch, and sure, Act 3 is a little bit wonky in terms of performance, but as a whole, Baldur’s Gate 3 is truly exceptional. Heck, it even won Game Of The Year at The Game Awards. Awesome.
But even near-perfection can be improved, and as any avid PC gamer will tell you, everything is made better with mods. Baldur’s Gate 3 is no exception, and you can find everything you could ever want to customise your game. We mean everything. We are going to rattle off some of our favourite mods when playing Baldur’s Gate 3 to give you an idea of where to start when you start rummaging for gubbins.
Naturally modding is restricted to PC, so if you are playing on console you will not be able to indulge in this kind of customisation.
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Bless & Bane – Manual Targeting
Bless and its counterpart, Bane, are two spells that get used an awful lot in Baldur’s Gate 3. They are easy to cast, fairly cheap, and provide an easy-to-understand buff or debuff without any bells or whistles. The problem with both of these spells is that you can’t easily control who will be targeted because it’s done automatically in an AOE bubble.
This mod fixes that in a wonderfully simple manner. Instead of casting your spell and a big burst of light erupting and randomly making things better and/or worse, you can now target the specific enemies and allies you want to target. It works exactly like Magic Missile and once we had it installed, we could never go back to the old system.
More Reactive Companions
The backbone of Baldur’s Gate 3 is the companions you meet along the way. From your fiery encounter with Lae’zel, your fiery encounter with Shadowheart, your fiery encounter with Karlach, and let’s not forget, your fiery encounter with Astarion, your new-found buddies quickly become the star of the show.
More Reactive Companions make your companions even better. It pulls dialogue that would have been spouted had you selected one of your companions to be the main character of the story, and throws them into the game. This is done naturally and does not remove any vital quips and quirks, it merely enhances the game. What more could you possibly want? Heck, it even gives greater context to what’s going on because their quips almost always reference what’s happening at the time, instead of your main character’s usual generic “Oh dear”.
5E Spells
You know what I love about being a wizard? That’s right, having a beard. But besides that, I love casting spells. There are a lot of spells in Baldur’s Gate 3, so many that new players may get overwhelmed by the sheer number of options any given caster can be offered on level up. If you want to get wild though, you mod the game to have even more spells.
5E Spells does just that. It adds a huge number of spells and encompasses a lot of spells found in the pen-and-paper version of Dungeon and Dragons. Not only that, the mod is looking to be expanded to include some truly ludicrous spells found at the very height of a caster’s power. With this mod, you get everything from new Cantrips to new Level 5 goodies.
Party Limit Begone
There are a lot of characters in Baldur’s Gate 3 and it’s a real shame you can’t bring all of your mates along for the ride. Most of them just exist in camp and offer dialogue between adventures. Party Limit Begone sorts that right out by removing the party limit imposed in the base game.
Well, not entirely removing it. It actually just greatly expands it. You can now have 16 party members running around with you at the same time, and that is crazy fun. It also borks the game’s balance a little bit, but that’s all well and good because you’re borking it with your pals. What more could you want?
WASD Character Movement
I love a good top-down view when playing Baldur’s Gate 3. Heck, it’s my chosen way to play most RPGs of this style because I am old, apparently. That doesn’t mean I don’t like a more immersive viewpoint, and this mod gives people the opportunity to view the game in the third person and control the game with WASD.
That’s it really. If you want to view Baldur’s Gate 3 in a whole new way – maybe a second playthrough – then this is one funky way to do it.
NPCs Don’t Run From Summons And Druid Forms
Running around as a badass animal is all well and good, but the moment an NPC spots you all bets are off. They will skedaddle to the horizon to avoid coming in contact with your fluffy jaws and there’s nothing you can do about it. The worst part is that transforming and summoning things costs spell charges, so you burn through them just by interacting with the world. It’s pretty annoying.
That is a problem of the past with this mod as you can prevent NPCs from running away in terror. There are two ways to run the mod, one where NPCs still react to your odd behaviour but they won’t run away. The other basically causes NPCs to blank the Owl Bear staring down at them and go about their usual business. Pick your poison and become the animal of your dreams – and stay that way.
Achievement Enabler
I am not a fan of achievements. I find them to be a bit intrusive, mostly pointless, and a gateway to burnout. That being said, a lot of people like them, and that’s all well and good. Sadly, mods disable achievements in most games, and Baldur’s Gate 3 is no exception.
Of course, modders are tricky buggers and they solved that issue a long time ago. How? With mods. Achievement Enabler lets you use mods in Baldur’s Gate 3 and still unlock achievements on Steam and on GOG. Is it cheating? Maybe. Is it worth it? Absolutely.
That’s all we have for now on mods for Baldur’s Gate 3. Be sure to check out our other lists and guides for more Baldur’s Gate 3 content.