Uncharted 4: A Thief’s End will be bigger, better, and more cinematic than ever. In a new interview, the game’s lead designer Ricky Cambier said that the game’s use of real-time cut scenes, which take place seamlessly during the gameplay itself will be “kind of profound” and a first for the series in how they will not pull players out of the experience.
The game will have 10 times the amount of playable space to explore compared to previous titles in the series. It won’t be an open-world game, but it’ll certainly be a lot bigger than ever before.
“There have been games before that have done pretty big spaces,” Cambier told MCV. “We wanted to do it at a certain visual quality that wouldn’t have ever been possible except on the PS4. We are able to give you this much room to explore and still offer that level of detail.”
In speaking about the game’s cut scenes, Cambier said that Uncharted 4 will be the first in the series to do away with pre-rendered cut scenes completely.
“Also, one of the things we are doing for the first time is that there are no pre-rendered cut scenes,” he said. “In the past, we always went over to a black frame and we switch over into a movie. We don’t do that anymore. That was a limitation we sort of accepted back then.
“The impact of removing that has been kind of profound. You just seamlessly go into these cut scenes and then come out of them–that whole transition goes away.”
The game is due for release on May 10 for the PlayStation 4 after several delays. It will be the last Uncharted game Naughty Dog creates. It will however get expanded with a single-player story DLC.
Elsewhere, the developer talked about how long the game will be.