• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

AMD Outlines Mantle’s Four Principles, ‘Will Not Break Games’

October 18, 2013 by Ryan Parreno

AMD addresses biggest concerns with Mantle leading to the AMD Developer Summit, where they will finally reveal all.

AMD’s Ritche Corpus has come up on their official blog to discuss Mantle. He discusses the four core principles behind Mantle, informing its creation and what it will do for games in general.

I’ll go out of order for this one and tackle the 4th principle first, since it’s most relevant to current discussions regarding the API/standard. AMD promises Mantle will not break games. They claim that Mantle has been designed with other architectures in mind, and so the optimizations developers will have to do to use Mantle will not get in the way of them optimizing the game for other standards.

This is definitely addressing the kinds of concerns developers like Ubisoft had when they stated in an interview that Mantle is a double-edged sword. Ubisoft is excited for Mantle’s potential, but also worried that they would have to deal with the additional development time needed. For Ubisoft, this is time taken away from improving a game’s visuals and performance.

AMD’s other principles run across similar lines. They made Mantle to help developers, and certainly, a low level API will unequivocally help make development easier, since it makes console and PC development much more similar to each other. Mantle will also help PC gamers get better performance, in a way that can be more efficiently drawn out by developers.

Lastly, with Mantle AMD hopes to push forward graphics API innovation. Again, AMD is careful to choose their words here, making it clear that AMD is not meant to replace Direct X (and presumably, OpenCL and OpenGL). Rather, Mantle complements other low level APIs for the benefit of developers.

Mantle itself is more than just an API. As AMD defines it, it’s a combination of the low-level driver, a Graphics Core Next enabled chip, and a game engine that uses the Mantle SDK.

AMD promises to reveal what we want to know about Mantle in the AMD Developer Summit next month, including showing off some demos. I personally feel we should not be too hasty to judge how much impact it will have towards console or PC gaming, and really, just keep track of how things play out as the new consoles release and the first batch of games that contend with all these new standards get released.

Source: AMD Blogs

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 MIND BLOWING Moments in Recent Games

10 MIND BLOWING Moments in Recent Games

Is This Already The WORST Game of 2026?

Is This Already The WORST Game of 2026?

ELDER SCROLLS 6 RELEASE DELAY EXPLAINED, NEW GAME LETS YOU BE GOD & MORE

ELDER SCROLLS 6 RELEASE DELAY EXPLAINED, NEW GAME LETS YOU BE GOD & MORE

Hytale - Before You Buy

Hytale - Before You Buy

10 Recent Good Games That Didn't Sell Well

10 Recent Good Games That Didn't Sell Well

10 NEW Fan Discoveries That'll Get You Playing Again

10 NEW Fan Discoveries That'll Get You Playing Again

Does UBISOFT Deserve A Comeback?

Does UBISOFT Deserve A Comeback?

Top 25 NEW Action RPGs of 2026

Top 25 NEW Action RPGs of 2026

10 Gaming Ideas They Thought Were Good...BUT NO

10 Gaming Ideas They Thought Were Good...BUT NO

Category: Updates

Sidebar

Recent Posts

  • Roblox: How to Remove Chat
  • Pokemon Go: How to Unlock and Level up Max Moves
  • Rumor: Resident Evil 30 Year Anniversary Event Teased By Sheva Alomar’s Actress
  • Rumor: CM Punk Will Be The Featured Superstar In WWE 2K26 Showcase Mode – Will He Be The Cover Star?
  • Hi-Fi Rush Receives New PEGI Rating For Nintendo Switch, Two Years After Original Rating Was Pulled

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme