• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

AMD Outlines Mantle’s Four Principles, ‘Will Not Break Games’

October 18, 2013 by Ryan Parreno

AMD addresses biggest concerns with Mantle leading to the AMD Developer Summit, where they will finally reveal all.

AMD’s Ritche Corpus has come up on their official blog to discuss Mantle. He discusses the four core principles behind Mantle, informing its creation and what it will do for games in general.

I’ll go out of order for this one and tackle the 4th principle first, since it’s most relevant to current discussions regarding the API/standard. AMD promises Mantle will not break games. They claim that Mantle has been designed with other architectures in mind, and so the optimizations developers will have to do to use Mantle will not get in the way of them optimizing the game for other standards.

This is definitely addressing the kinds of concerns developers like Ubisoft had when they stated in an interview that Mantle is a double-edged sword. Ubisoft is excited for Mantle’s potential, but also worried that they would have to deal with the additional development time needed. For Ubisoft, this is time taken away from improving a game’s visuals and performance.

AMD’s other principles run across similar lines. They made Mantle to help developers, and certainly, a low level API will unequivocally help make development easier, since it makes console and PC development much more similar to each other. Mantle will also help PC gamers get better performance, in a way that can be more efficiently drawn out by developers.

Lastly, with Mantle AMD hopes to push forward graphics API innovation. Again, AMD is careful to choose their words here, making it clear that AMD is not meant to replace Direct X (and presumably, OpenCL and OpenGL). Rather, Mantle complements other low level APIs for the benefit of developers.

Mantle itself is more than just an API. As AMD defines it, it’s a combination of the low-level driver, a Graphics Core Next enabled chip, and a game engine that uses the Mantle SDK.

AMD promises to reveal what we want to know about Mantle in the AMD Developer Summit next month, including showing off some demos. I personally feel we should not be too hasty to judge how much impact it will have towards console or PC gaming, and really, just keep track of how things play out as the new consoles release and the first batch of games that contend with all these new standards get released.

Source: AMD Blogs

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Valor Mortis - Before You Buy

Valor Mortis - Before You Buy

Why You Always Have NOTHING TO PLAY

Why You Always Have NOTHING TO PLAY

Top 25 NEW Single Player Games of 2026

Top 25 NEW Single Player Games of 2026

GTA 6 LEAK DEBUNKED, PS5 PRO SKYROCKETS & MORE

GTA 6 LEAK DEBUNKED, PS5 PRO SKYROCKETS & MORE

Hellraiser Revival - Before You Buy

Hellraiser Revival - Before You Buy

10 Open World Games You'd WANT TO 100%

10 Open World Games You'd WANT TO 100%

Star Wars Galactic Racer - Before You Buy

Star Wars Galactic Racer - Before You Buy

Ace Combat 8 - Before You Buy

Ace Combat 8 - Before You Buy

10 Genius Gameplay Mechanics That Are Now EXTINCT

10 Genius Gameplay Mechanics That Are Now EXTINCT

Category: Updates

Sidebar

Recent Posts

  • Cyberleek Makes A Milestone Roadmap To Their Crypto Reaching $ 30 Million And Leaking GTA 6
  • Nate The Hate: Odds Are Not Favorable That Starfield Will Still Come To Switch 2
  • Nintendo Reassures Gamers They Have No Plans To Stop Making Physical Media
  • GTA 6 Leaker Arion Kurtaj Trial Scheduled On November 9 – Days Before GTA 6’s Launch
  • Nintendo of America President Devon Pritchard: GTA 6 On Switch 2 Is A Conversation For Take-Two and Rockstar

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme