• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Black Ops 2 Game Director: Gun Balancing is “F**king Hard”

October 5, 2012 by Alex Co

David Vonderhaar, game director for Black Ops 2, talks about gun balancing and how it’s "fucking hard."

One of the hardest thing in developing online multiplayer shooters is making sure the guns are balanced enough that everybody won't just use that one gun.

Even for a series as established as Call of Duty, this is still a problem. In an interview with OXM, Black Ops 2 Game Director David Vonderhaar admits that in the game, "The Auger is the most popular gun for people to complain about statistic-wise." 

For those not familiar with the gun, the Auger is Black Ops 2's "wall-penetrating" sniper rifle.

In Black Ops 2 right now, people are saying that the millimetre wave scanner isn't strong enough. Again, we're in alpha, we're still tuning, that's important – but if you walk around the emotional reactor, some people think the scanner needs to pulse faster. 'I need to see guys through walls better'.

Vonderhaar counters, "But the data doesn't bear that out." He adds, "That thing is badass and guys that use it are badass with it. There's always a balance between your emotional and visceral reaction for how something feels, and the truth about how much it helps you or not."

So, what can "Vahn" do and what does he think of all this?

All these are things we can tweak and tune, and they're telling me this, and I'm looking at them, saying: "I appreciate your feedback young man, but the data shows the truth about this." And that's game design and part of being a game designer, and it's fucking hard.

Vonderhaar laments that he has the unfortunate or fortunate position of being the game's "judge, jury and executioner" on all those decisions and that puts him in an awkward spot.

Whatever the case is and no matter what adjustments Vonderhaar makes to balance the game, expect someone to bitch about it. I mean, with the Call of Duty franchise having millions of fans playing its multiplayer for each iteration, it's wishful thinking that they can please everyone all the time.

Are you cautious in how Treyarch is handling Black Ops 2's gun balancing or did you find Black Ops 1's gun balancing good enough?

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

BIGGEST GAME ANNOUNCEMENTS OF 2025

BIGGEST GAME ANNOUNCEMENTS OF 2025

10 Things That Got WORSE Last Year

10 Things That Got WORSE Last Year

20 Best Racing Games That TRULY Test Your Patience

20 Best Racing Games That TRULY Test Your Patience

10 Secret Levels in Games You WEREN'T MEANT TO FIND

10 Secret Levels in Games You WEREN'T MEANT TO FIND

Top 10 NEW Games of 2026 [First Half]

Top 10 NEW Games of 2026 [First Half]

10 WEIRD Gaming Stories of December 2025

10 WEIRD Gaming Stories of December 2025

7 Elaborate Easter Eggs That Took INSANE EFFORT

7 Elaborate Easter Eggs That Took INSANE EFFORT

10 Most UNDERRATED Games of 2025

10 Most UNDERRATED Games of 2025

BEST GAMES OF 2025

BEST GAMES OF 2025

Category: Updates

Sidebar

Recent Posts

  • GTA Online: How to Make Passive Income Using the Nightclub
  • GTA Online – How to Sell Businesses
  • Toby Fox Provides Key Deltarune Chapter 5 Update!
  • Okami 2 Gets Teases From Clovers Studio
  • Xbox Game Pass Players Are Losing These 5 Games

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme